// Start is called before the first frame update void Start() { myRigidbody2D = GetComponent <Rigidbody2D>(); myConstantForce2D = GetComponent <ConstantForce2D>(); myLashHandler = GetComponent <LashHandler>(); triggerCollider = GetComponentInChildren <CapsuleCollider2D>(); }
private void OnTriggerStay2D(Collider2D collision) { if (collision.tag == "Stun Trigger") { //Debug.Log("Player in stun trigger"); if (collision.GetComponentInParent <LashHandler>()) { //Debug.Log("Got the lash handler"); if (Input.GetKey(KeyCode.LeftShift) & grounded) { if (!_grabbing) { _grabbing = true; myAnimator.SetBool("grabbing", true); _lashHandler = collision.gameObject.GetComponentInParent <LashHandler>(); grabbedObject = collision.gameObject; //myAnimator.SetBool("grabbing", true); } } else { _grabbing = false; myAnimator.SetBool("grabbing", false); } } } else if (collision.tag == "Interactable Trigger") { if (collision.GetComponentInParent <LashHandler>()) { //Debug.Log("Got the lash handler"); if (Input.GetKey(KeyCode.LeftShift) & grounded) { if (!_grabbing) { _grabbing = true; myAnimator.SetBool("grabbing", true); _lashHandler = collision.gameObject.GetComponentInParent <LashHandler>(); grabbedObject = collision.gameObject; } } else { _grabbing = false; myAnimator.SetBool("grabbing", false); } } } else if (collision.tag == "Source") { if (Input.GetKeyDown(KeyCode.LeftShift)) { Debug.Log("Absorbing"); AbsorbStormlight(collision.gameObject.GetComponent <StormlightSource>().TakeStormlight(_maxStormlight - _stormlight)); } } }
// Start is called before the first frame update void Start() { myRigidbody2D = GetComponent <Rigidbody2D>(); myAnimator = GetComponent <Animator>(); myCapsuleCollider2D = GetComponent <CapsuleCollider2D>(); _player = FindObjectOfType <PlayerController>(); _stunThresholdConstant = _stunThreshold; mySpriteRenderer = GetComponentInChildren <SpriteRenderer>(); myStunTrigger = GetComponentInChildren <CircleCollider2D>(); myLashHandler = GetComponent <LashHandler>(); myAudioSource = GetComponent <AudioSource>(); }