Example #1
0
    // Use this for initialization
    void Start()
    {
        speedOffset = Random.Range(5, 30);



        lG = laser.GetComponent <LaserGun>();
        lG.setStats(5f, 8f, 5f, 0.5f);
        foreach (Transform child in transform)
        {
            // do whatever you want with child transform object here
            if (child.name == "LaserGun")
            {
                laser = child;
            }
        }
        lG.fire();
        //sF = gameObject.GetComponent<SmoothFollow>();
        //sF.enabled = false;
        isTeleported = false;
        isVenting    = false;
        hasExploded  = false;

        /*
         * GameObject.Instantiate(spawnOutline, new Vector3(transform.position.x,
         *                                                                                               transform.position.y,
         *                                                                                               transform.position.z), Quaternion.identity);
         */
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        isDead       = false;
        hasExploded  = false;
        isRestarting = false;
        restartMode  = false;
        NextFireAt   = Time.time;    // restart fire timer
        dir          = Vector3.zero; // no direction

        // set player stats from the preferences!
        maxHp     = 1 + PlayerPrefs.GetInt("PHealth");
        currentHp = 1 + PlayerPrefs.GetInt("PHealth");

        maxShield     = PlayerPrefs.GetInt("PShield");
        currentShield = 0;

        rotationSpeed = 9.0f + PlayerPrefs.GetInt("PTurnRate") * 2;
        speed         = speed + PlayerPrefs.GetInt("PThrusters") * 2;


        currentWeapon = PlayerPrefs.GetInt("CurrentWeapon");
        fireRateMod   = PlayerPrefs.GetInt("W1FireRate") / 10.0f;

        // firerates and damage


        // keep track of other stuff
        screenManager  = GameObject.Find("ScreenManager").GetComponent <ScreenManager>();
        levelLogic     = GameObject.Find("Level").GetComponent <LevelLogic>();
        missionControl = GameObject.Find("MissionControl").GetComponent <MissionControl>();
        LaserGun lG = laser.GetComponent <LaserGun>();

        lG.setStats((float)PlayerPrefs.GetInt("W1Damage") * 3, (float)PlayerPrefs.GetInt("W1Range"), LaserFireRate - fireRateMod, 0.5f);

        foreach (Transform child in transform)
        {
            // do whatever you want with child transform object here
            if (child.name == "LaserGun")
            {
                laser = child;
            }
        }



        //instantiate the health bar


        for (int z = 0; z < maxHp; z++)
        {
            Transform tmpB = hpBar;
            tmpB.tag = "hp" + z.ToString();
            Instantiate(tmpB, new Vector3(-46 + z * 1.25f, 25, 0), Quaternion.identity);
            //hpBars.Add(hpBar);

            finalX = -46 + z * 1.25f;
        }

        finalX += 1.25f;
        for (int s = 0; s < currentShield; s++)
        {
            Transform tmpB = shieldBar;
            tmpB.tag = "shield" + s.ToString();

            Instantiate(tmpB, new Vector3(finalX + s * 1.25f, 25, 0), Quaternion.identity);
            //hpBars.Add(hpBar);
        }

        Debug.Log("player born!");
    }