Example #1
0
 // Use this for initialization
 protected void Initialize()
 {
     laserFireEvent = new LaserFireEvent();
     rb2d           = GetComponent <Rigidbody2D> ();
     ccol2d         = GetComponent <CircleCollider2D> ();
     radius         = ccol2d.radius * transform.localScale.x;
     laserCD        = gameObject.AddComponent <Timer> ();
 }
Example #2
0
    //GameOverEvent gameOverEvent;

    // Use this for initialization
    public void Initialize()
    {
        capCol2d          = GetComponent <CapsuleCollider2D> ();
        rb2d              = GetComponent <Rigidbody2D> ();
        direction         = new Vector2(1, 0);
        laserFireEvent    = new LaserFireEvent();
        damageFalconEvent = new DamageEvent();
        //gameOverEvent = new GameOverEvent ();
        EventManager.AddLaserInvoker(this);
    }