private void ShowLaserVisually() { IntVec3 _Position = IntVec3.FromVector3(new UnityEngine.Vector3(parent.Position.x, parent.Position.y, parent.Position.z - 2)); LaserDrillVisual _LaserDrillVisual = (LaserDrillVisual)GenSpawn.Spawn(ThingDef.Named("LaserDrillVisual"), _Position, parent.Map, WipeMode.Vanish); }
private void ShowLaserVisually(IntVec3 position) { LaserDrillVisual _LaserDrillVisual = (LaserDrillVisual)GenSpawn.Spawn(ThingDef.Named("LaserDrillVisual"), position, parent.Map, WipeMode.Vanish); }