Example #1
0
    public override void Attack()
    {
        LaserBullet bulletClone = Instantiate(bullet, attackSource.position, attackSource.rotation) as LaserBullet;

        bulletClone.SetDamage(baseDamage, false);
        bulletClone.isPlayerBullet = false;
    }
    void Start()
    {
        spriteRenderer   = GetComponent <SpriteRenderer>();
        circleCollider   = GetComponent <CircleCollider2D>();
        boxCollider      = GetComponent <BoxCollider2D>();
        capsuleCollider  = GetComponent <CapsuleCollider2D>();
        bulletManager    = GameObject.Find("BulletManager").transform.GetChild(0).GetComponent <BulletManager>();
        enemyBullet      = GameObject.Find("BULLET").transform.GetChild(0);
        playerDatabase   = GameObject.Find("PLAYER").GetComponent <PlayerDatabase>();
        initializeBullet = GetComponent <InitializeBullet>();
        movingBullet     = GetComponent <MovingBullet>();
        laserBullet      = GetComponent <LaserBullet>();
        reflectBullet    = GetComponent <ReflectBullet>();

        // 커스텀 컴포넌트 캐싱
        // stage1BulletFragmentation = GetComponent<Stage1BulletFragmentation>();
        // stage5BulletCreate = GetComponent<Stage5BulletCreate>();
        // stage12BulletFragmentation = GetComponent<Stage12BulletFragmentation>();
        // stage13BulletRotate = GetComponent<Stage13BulletRotate>();

        pattern6BulletRotate  = GetComponent <Pattern6BulletRotate>();
        pattern6BulletAiming  = GetComponent <Pattern6BulletAiming>();
        pattern7BulletAiming  = GetComponent <Pattern7BulletAiming>();
        pattern8BulletAiming  = GetComponent <Pattern8BulletAiming>();
        pattern9BulletRotate  = GetComponent <Pattern9BulletRotate>();
        pattern14BulletRotate = GetComponent <Pattern14BulletRotate>();
        pattern19BulletRotate = GetComponent <Pattern19BulletRotate>();
    }
Example #3
0
        public void BulletInteractionTest()
        {
            //organization
            Ufo       firstUfo    = new Ufo(new CoupleDouble(1, 1), new CoupleDouble(1, 1), new CoupleDouble(1, 1));
            Ufo       secondUfo   = new Ufo(new CoupleDouble(1, 1), new CoupleDouble(1, 1), new CoupleDouble(1, 1));
            AEntity   laserBullet = new LaserBullet(new CoupleDouble(1, 1), new CoupleDouble(1, 1), new CoupleDouble(1, 1));
            GunBullet gunBullet   = new GunBullet(new CoupleDouble(1, 1), new CoupleDouble(1, 1), new CoupleDouble(1, 1));

            List <AEntity> bigAsteroidIntResult = new List <AEntity>();

            bigAsteroidIntResult.Add(new Asteroid(new CoupleDouble(1, 1), new CoupleDouble(1, 1), new CoupleDouble(2, 1), 1));
            bigAsteroidIntResult.Add(new Asteroid(new CoupleDouble(1, 1), new CoupleDouble(1, 1), new CoupleDouble(0, 1), 1));

            //activity
            List <AEntity> laserSmalInteraction = firstUfo.Interaction(laserBullet);
            List <AEntity> gunSmalInteraction   = secondUfo.Interaction(gunBullet);

            //assertion


            Assert.AreEqual(laserSmalInteraction, null);
            Assert.AreEqual(gunSmalInteraction, null);

            Assert.IsTrue(firstUfo.WasKilled);
            Assert.IsTrue(secondUfo.WasKilled);
        }
Example #4
0
        private void Shoot(Enemy enemy)
        {
            if (enemies.Count > 0 && enemy.position.Y < playerYposition)
            {
                var laserBullet = new LaserBullet(laserTexture, centerX, playerYposition);

                float a = (playerYposition - (enemy.position.Y + enemy.Height)) / (centerX - enemy.CenterX);
                laserBullet.Alpha = a;

                var aAngle = MathHelper.ToDegrees((float)Math.Atan(a));
                //var x = 180 - aAngle;
                var angle = 180 - 90 - (180 - aAngle);
                laserBullet.Angle = MathHelper.ToRadians(angle);

                var b = (enemy.position.Y + enemy.Height) - ((enemy.CenterX) * a);
                laserBullet.Bparam = b;

                float v = ((Math.Abs(centerX - enemy.CenterX)) / ((float)refreshRate));
                if (v == 0)
                {
                    ;
                }
                laserBullet.Vs = v;

                bullets.Add(laserBullet);

                enemy.Shoot();
                //Debug.WriteLine(String.Format("     vSpeed: {0}", v.ToString()));
            }
        }
Example #5
0
        public void StateUpdateTest()
        {
            AEntity testedBullet = new LaserBullet(new CoupleDouble(1, 1), new CoupleDouble(1, 1), new CoupleDouble(-1, -1));

            testedBullet.ChengeState(new CoupleDouble(100, 100));

            Assert.IsTrue(testedBullet.WasKilled);
        }
Example #6
0
 private void Start()
 {
     SlowingRate = 0.5f;
     ReloadTime  = 0;
     target      = null;
     turret      = new LaserTurret();
     laserbullet = new LaserBullet(turret.attack);
     InvokeRepeating("UpdateTarget", 0f, 0.5f);
 }
Example #7
0
    private void OnTriggerStay2D(Collider2D collision)
    {
        LaserBullet laserBullet = gameObject.GetComponent <LaserBullet>();

        if ((gameObject.layer.Equals(LayerMask.NameToLayer("BULLET_ENEMY_LASER")) && laserBullet.isLaserEnabled.Equals(true)) &&
            collision.CompareTag("GRAZECIRCLE").Equals(true))
        {
            isGrazing = true;
        }
    }
Example #8
0
 private void LaserShoot()
 {
     if (laserBullet == null)
     {
         laserBullet = Instantiate(bullet, transform.position + new Vector3(0, shootPadding, 0), Quaternion.identity);;
         laserBullet.transform.parent = transform;
         laserBulletScript            = laserBullet.GetComponent <LaserBullet>();
         laserBulletScript.Shoot();
     }
 }
Example #9
0
        public LaserBulletXna(PlanesGame game, LaserBullet bullet, CoordinatesTransformer coordinatesTransformer)
            : base(game, bullet, coordinatesTransformer)
        {
            var sound = game.GameManager.GameWorldXna.SoundManager.CreateBasicSoundEffect("bullet_sound");

            sound.Position = bullet.Position;
            sound.Play();

            m_particlesEmitter = new SymmetricParticlesEmitter(game.GameManager.GameWorldXna);
            m_trailDrawer      = new TrailDrawer(game.Content.Load <Texture2D>("Other/line_3px"), coordinatesTransformer, Color.White, 0.3, 0.2f, 0.05f, 15, 3);
        }
Example #10
0
    private void Attack()
    {
        if (Time.time > nextAttack)
        {
            LaserBullet bulletClone = Instantiate(bullet, attackSource.position, attackSource.rotation) as LaserBullet;
            bulletClone.SetDamage(baseDamage, false);
            bulletClone.isPlayerBullet = false;

            nextAttack = Time.time + attackRate;
        }
    }
Example #11
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Obstacle obstacle = collision.GetComponentInParent <Obstacle>();

        if (obstacle)
        {
            Debug.Log("Obstacle In Range!");
            LaserBullet bullet = Instantiate(laserBullet, bulletSpawn.position, Quaternion.identity).GetComponent <LaserBullet>();
            bullet.Target = obstacle;
            onShoot?.Invoke();
        }
    }
Example #12
0
    public void FireBullet(float damage, Combatant enemy, float flightTime)
    {
        LaserBullet bullet = GameObject.Instantiate(bulletPrefab);


        bullet.transform.SetPositionAndRotation(this.transform.position + new Vector3(distanceToMyNose, 0, 0), this.transform.rotation);
        float size = Mathf.Sqrt(damage) / 10.0f;

        bullet.transform.localScale = new Vector3(size, size, size);
        bullet.GetComponent <Rigidbody>().velocity = new Vector3(distanceBetweenShips / flightTime, 0, 0);
        bullet.Initialize(enemy, flightTime, damage);
    }
Example #13
0
    void OnTriggerEnter2D(Collider2D collider)
    {
        LaserBullet bullet = collider.gameObject.GetComponent <LaserBullet>();

        if (bullet)
        {
            life -= bullet.GetDamage();
            if (life <= 0)
            {
                Die();
            }
            bullet.Hit();
        }
    }
Example #14
0
    void OnTriggerEnter2D(Collider2D collider)
    {
        LaserBullet bullet = collider.gameObject.GetComponent <LaserBullet>();

        if (bullet)
        {
            life -= bullet.GetDamage();
            scorePoint.addScore(hitScorePoint);
            if (life <= 0)
            {
                Destroy(gameObject);
                AudioSource.PlayClipAtPoint(dieSound, transform.position);
            }
            bullet.Hit();
        }
    }
Example #15
0
        public void BulletInteractionTest()
        {
            GunBullet testedBullet = new GunBullet(new CoupleDouble(1, 1), new CoupleDouble(1, 1), new CoupleDouble(-1, -1));

            GunBullet someGunBullet   = new GunBullet(new CoupleDouble(1, 1), new CoupleDouble(1, 1), new CoupleDouble(-1, -1));
            AEntity   someLaserBullet = new LaserBullet(new CoupleDouble(1, 1), new CoupleDouble(1, 1), new CoupleDouble(-1, -1));

            List <AEntity> gunBullIntRes   = testedBullet.Interaction(someGunBullet);
            List <AEntity> laserBullIntRes = testedBullet.Interaction(someLaserBullet);


            Assert.AreEqual(null, gunBullIntRes);
            Assert.AreEqual(null, laserBullIntRes);

            Assert.IsFalse(testedBullet.WasKilled);
        }
Example #16
0
        public void EnemyInteractionTest()
        {
            AEntity firstTestedLaserBullet  = new LaserBullet(new CoupleDouble(1, 1), new CoupleDouble(1, 1), new CoupleDouble(-1, -1));
            AEntity secondTestedLaserBullet = new LaserBullet(new CoupleDouble(2, 2), new CoupleDouble(2, 2), new CoupleDouble(-1, -1));

            Ufo      someUfo      = new Ufo(new CoupleDouble(1, 1), new CoupleDouble(1, 1), new CoupleDouble(-1, -1));
            Asteroid someAsteroid = new Asteroid(new CoupleDouble(2, 2), new CoupleDouble(2, 2), new CoupleDouble(-1, -1));

            List <AEntity> interUfoResult    = firstTestedLaserBullet.Interaction(someUfo);
            List <AEntity> interaAsterResult = secondTestedLaserBullet.Interaction(someAsteroid);

            Assert.AreEqual(null, interUfoResult);
            Assert.AreEqual(null, interaAsterResult);

            Assert.IsTrue(firstTestedLaserBullet.WasKilled);
            Assert.IsTrue(secondTestedLaserBullet.WasKilled);
        }
Example #17
0
    public override bool Shoot(bool isVampire = false, bool isQuick = false)
    {
        if (power > 0 && Time.time > nextFire)
        {
            power--;

            // Create the bullet.
            LaserBullet bulletClone = Instantiate(bullet, spawnPoint.position, transform.rotation) as LaserBullet;
            bulletClone.SetDamage(baseDamage, isVampire);
            bulletClone.OnTargetReached = HealPlayer;   // Register the vampibot delegate.

            // Adjust the bullet direction.
            RaycastHit hit;
            if (Physics.Raycast(cameraTransform.position, cameraTransform.forward, out hit, 500.0f))
            {
                // If the raycast impacts, shoot exactly in that direction.
                bulletClone.transform.LookAt(hit.point);
            }
            else
            {
                // If the raycast does not impact, shoot to the point in the perpendicular direction of the camera.
                bulletClone.transform.LookAt(spawnPoint.position + cameraTransform.forward * 500.0f);
            }

            // Adjust the dispersion.
            Vector3 euler = bulletClone.transform.localRotation.eulerAngles;
            euler.x += Random.Range(-5.0f + accuracyCapacity * 4.0f, 5.0f - accuracyCapacity * 4.0f);
            euler.y += Random.Range(-5.0f + accuracyCapacity * 4.0f, 5.0f - accuracyCapacity * 4.0f);
            bulletClone.transform.localRotation = Quaternion.Euler(euler);

            if (isQuick)
            {
                nextFire = Time.time + fireRate * 0.5f;
            }
            else
            {
                nextFire = Time.time + fireRate;
            }

            nextRecharge = Time.time + rechargeRate;
            return(true);
        }
        return(false);
    }
Example #18
0
    // Currently not in use
    void ShotSpecialLaser()
    {
        List <GameObject> bullets = new List <GameObject>();

        GameObject upperBullet = Instantiate(specialLaserBullet, transform.position, Quaternion.identity) as GameObject;
        GameObject lowerBullet = Instantiate(specialLaserBullet, transform.position, Quaternion.identity) as GameObject;

        upperBullet.transform.rotation *= Quaternion.Euler(0, 0, specialLaserAngle);
        lowerBullet.transform.rotation *= Quaternion.Euler(0, 0, -specialLaserAngle);
        bullets.Add(upperBullet);
        bullets.Add(lowerBullet);

        bullets.ForEach(bullet => {
            bullet.transform.parent = transform;
            LaserBullet lb          = bullet.GetComponent <LaserBullet>();
            lb.speed      = specialLaserBulletSpeed;
            lb.remainTime = specialLaserRemainTime;
        });
    }
Example #19
0
 private void Awake()
 {
     _bullet            = _bulletPrefab.GetComponent <LaserBullet>();
     _projectilesParent = GameObject.FindWithTag("Projectile").transform;
 }
Example #20
0
 void HitAnimation()
 {
     if (endAttack || canAttack == false)
     {
         return;
     }
     mHitDelta += RealTime.deltaTime;
     if (data.attackRate < mHitDelta)
     {
         mHitDelta = (data.attackRate > 0f) ? mHitDelta - data.attackRate : 0f;
         if (curFps > 0)
         {
             curFps = 0;
             GetTransform().GetChild(0).localPosition = new Vector3(0.0f, 0.3f, 0.0f);
             QuadTextureNgui gui = GetTransform().GetChild(0).GetComponent <QuadTextureNgui>();
             gui.ScaleFactor = 0.5f;
             endAttack       = true;
             canAttack       = false;
         }
         else
         {
             if (curEnemy != null)
             {
                 GameObject  bulletgo = (GameObject)GameObject.Instantiate(Resources.Load("laserbullet"));
                 LaserBullet bullet   = bulletgo.GetComponent <LaserBullet>();
                 bulletgo.transform.position = GetTransform().position + GetTransform().forward * 0.6f;
                 //bulletgo.transform.position = gun.position ;
                 bullet.parent10 = this;
                 if (enemyLists.Count > 0)
                 {
                     for (int i = 0; i < EnemySpawnManager._instance.enemyList.Count; i++)
                     {
                         for (int j = 0; j < enemyLists.Count; j++)
                         {
                             if (EnemySpawnManager._instance.enemyList[i].ID == enemyLists[j].ID)
                             {
                                 curEnemy = enemyLists[j];
                                 break;
                             }
                         }
                         if (curEnemy != null)
                         {
                             break;
                         }
                     }
                     if (curEnemy != null)
                     {
                         AudioSource.PlayClipAtPoint(AudioManager._instance.tower10FireMusic, this.GetPos());
                         bullet.Fire(curEnemy);
                     }
                     Vector3 dir = Vector3.back * moveDistance;
                     GetTransform().GetChild(0).localPosition = new Vector3(dir.x, dir.y + 0.3f, dir.z);
                     QuadTextureNgui gui = GetTransform().GetChild(0).GetComponent <QuadTextureNgui>();
                     gui.ScaleFactor = scalefactor;
                     curFps++;
                 }
                 else if (enemyLists.Count == 0)
                 {
                     curEnemy = null;
                     return;
                 }
             }
         }
     }
 }
Example #21
0
        /// <summary>
        /// Allows the page to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        private void OnUpdate(object sender, GameTimerEventArgs e)
        {
            // TODO: Add your update logic here
            refreshRate = (int)(1 / ((double)e.ElapsedTime.Milliseconds / 1000d));

            if (isGameOver == false)
            {
                #region key control
                var eq = enemies.Where(x => x.FirstCharacter.Equals(keysQueue.Text, StringComparison.OrdinalIgnoreCase) && !String.IsNullOrEmpty(x.FirstCharacter)).FirstOrDefault();
                if (eq != null)
                {
                    Debug.WriteLine(String.Format("  shoot {0}   keys {1}", eq.FirstCharacter, keysQueue.Count.ToString()));

                    Shoot(eq);
                    keysQueue.Clear();
                }
                else
                {
                    var eqp = enemies.Where(x => x.Text.StartsWith(keysQueue.Text, StringComparison.OrdinalIgnoreCase)).FirstOrDefault();

                    if (eqp != null)
                    {
                        ;
                    }
                    else
                    {
                        keysQueue.Clear();
                    }
                }
                #endregion

                CreateEnemy();

                LaserBullet tmpBullet = null;
                foreach (var laserBullet in bullets)
                {
                    if (laserBullet != null)
                    {
                        laserBullet.Update();

                        if (laserBullet.x < 0 || laserBullet.y < 0)
                        {
                            //laserBullet = null;
                            tmpBullet = laserBullet;
                        }
                    }
                }

                bullets.Remove(tmpBullet);

                #region collisions
                Enemy tmp = null;
                foreach (var item in enemies)
                {
                    item.Update();

                    if (item.position.Y > SharedGraphicsDeviceManager.Current.GraphicsDevice.Viewport.Height)
                    {
                        tmp = item;
                    }

                    if (item.ShouldBeRemoved)
                    {
                        tmp = item;
                    }

                    foreach (var laserBullet in bullets)
                    {
                        if (laserBullet != null && laserBullet.Bounds.Intersects(item.Bounds))
                        {
                            //remove letter form item
                            item.Hit();
                            tmpBullet = laserBullet;
                            score    += 20;
                        }
                    }
                    bullets.Remove(tmpBullet);

                    if (item.Bounds.Intersects(player.Bounds) && item.IsExploding == false)
                    {
                        player.Explode();
                        item.Explode();

                        playExplodeSound();
                    }
                }
                if (tmp != null)
                {
                    enemies.Remove(tmp);
                    tmp = null;
                }
                #endregion
                #region end game
                var enemyToExplode = enemies.Where(x => x.IsExploding == false && x.CenteryY > SharedGraphicsDeviceManager.Current.GraphicsDevice.Viewport.Height - 40).ToList();
                if (enemyToExplode.Count > 0)
                {
                    foreach (var item in enemyToExplode)
                    {
                        item.Explode();
                        playExplodeSound();
                    }
                }

                if (player.IsExploded || enemies.Any(x => x.IsExploded))
                {
                    //remove all game over
                    isGameOver = true;
                    enemies.Clear();
                }
                #endregion
            }
            else
            {
                endGameScore.Update();

                var touchCollection = TouchPanel.GetState();
                if (touchCollection.Count > 0)
                {
                    if (NavigationService.CanGoBack)
                    {
                        NavigationService.GoBack();
                    }
                    else
                    {
                        NavigationService.Navigate(new Uri("/MainPage.xaml", UriKind.Relative));
                    }
                }
            }

            player.Update();
            particleSystem.Update(e.ElapsedTime.Milliseconds / 2000f);

            //background.Update(SharedGraphicsDeviceManager.Current.GraphicsDevice.Viewport.Bounds);
        }
Example #22
0
 private LaserGun(TimeSpan minimalTimeBetweenShots, double initialVelocity, double maximumCharge, double regeneration, LaserBullet bulletPrototype, Vector bulletOffset)
     : base(minimalTimeBetweenShots, initialVelocity, maximumCharge, regeneration, bulletPrototype, bulletOffset)
 {
     Size = new Size(1.2, 1.3);
 }