// Update is called once per frame
    void Update()
    {
        switch (_boss.Get_Now_Phase())
        {
        case 1: _attack.Do_Phase1(); break;

        case 2: _attack.Do_Phase2(); break;
        }
    }
    // Update is called once per frame
    void Update()
    {
        if (is_Start_Battle)
        {
            switch (_boss.Get_Now_Phase())
            {
            case 1: _attack.Do_Phase1(); break;

            case 2: _attack.Do_Phase2(); break;
            }
        }
    }
    new void Update()
    {
        base.Update();
        if (state == State.battle)
        {
            switch (_boss.Get_Now_Phase())
            {
            case 1: _attack.Do_Phase1(); break;

            case 2: _attack.Do_Phase2(); break;
            }
        }
    }