private LargeBulkEntry[] ReconstructEntries() { LargeBulkEntry[] entries = new LargeBulkEntry[m_Entries.Length]; for (int i = 0; i < m_Entries.Length; ++i) { entries[i] = new LargeBulkEntry(null, new SmallBulkEntry(m_Entries[i].ItemType, m_Entries[i].Number, m_Entries[i].Graphic)); entries[i].Amount = m_Entries[i].AmountCur; } return(entries); }
private LargeBulkEntry[] ReconstructEntries() { LargeBulkEntry[] entries = new LargeBulkEntry[m_Entries.Length]; for ( int i = 0; i < m_Entries.Length; ++i ) { entries[i] = new LargeBulkEntry( null, new SmallBulkEntry( m_Entries[i].ItemType, m_Entries[i].Number, m_Entries[i].Graphic ) ); entries[i].Amount = m_Entries[i].AmountCur; } return entries; }
private LargeBulkEntry[] ReconstructEntries() { LargeBulkEntry[] entries = new LargeBulkEntry[Entries.Length]; for (int i = 0; i < Entries.Length; ++i) { entries[i] = new LargeBulkEntry(null, new SmallBulkEntry(Entries[i].ItemType, Entries[i].Number, Entries[i].Graphic)) { Amount = Entries[i].AmountCur } } ; return(entries); }
//clone constructor public LargeBODListEntry(LargeBODListEntry entry) : base(entry) { _AmountMax = entry.AmountMax; _RequireExceptional = entry.RequireExceptional; _Material = entry.Material; _Entries = new LargeBulkEntry[entry.Entries.Length]; //proper cloning is required for (int i = 0; i < entry.Entries.Length; i++) { _Entries[i] = new LargeBulkEntry(null, entry.Entries[i].Details); _Entries[i].Amount = entry.Entries[i].Amount; } GenerateContentsName(); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); _AmountMax = reader.ReadInt(); _RequireExceptional = reader.ReadBool(); _Material = (BulkMaterialType)reader.ReadInt(); int count = reader.ReadInt(); _Entries = new LargeBulkEntry[count]; for (int i = 0; i < count; i++) { _Entries[i] = new LargeBulkEntry(null, reader); } GenerateContentsName(); }
//master constructor public LargeBODListEntry(Item item) : base(item) { LargeBOD bod = (LargeBOD)item; _AmountMax = bod.AmountMax; _RequireExceptional = bod.RequireExceptional; _Material = bod.Material; //proper cloning is required _Entries = new LargeBulkEntry[bod.Entries.Length]; for (int i = 0; i < bod.Entries.Length; i++) { _Entries[i] = new LargeBulkEntry(null, bod.Entries[i].Details); _Entries[i].Amount = bod.Entries[i].Amount; } //this produces the name for the bod based on the bod name definitions GenerateContentsName(); }
public LargeSmithBOD() { LargeBulkEntry[] entries; var useMaterials = true; var rand = Utility.Random(8); entries = rand switch { 0 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeRing), 1 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargePlate), 2 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeChain), 3 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeAxes), 4 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeFencing), 5 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeMaces), 6 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargePolearms), 7 => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeSwords), _ => LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeRing) }; if (rand > 2 && rand < 8) { useMaterials = false; } var hue = 0x44E; var amountMax = Utility.RandomList(10, 15, 20, 20); var reqExceptional = Utility.RandomDouble() < 0.825; var material = useMaterials ? GetRandomMaterial(BulkMaterialType.DullCopper, m_BlacksmithMaterialChances) : BulkMaterialType.None; Hue = hue; AmountMax = amountMax; Entries = entries; RequireExceptional = reqExceptional; Material = material; }
public LargeTailorBOD() { LargeBulkEntry[] entries; bool useMaterials = false; switch (Utility.Random(14)) { default: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Farmer); break; case 1: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.FemaleLeatherSet); useMaterials = true; break; case 2: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.FisherGirl); break; case 3: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Gypsy); break; case 4: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.HatSet); break; case 5: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Jester); break; case 6: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Lady); break; case 7: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.MaleLeatherSet); useMaterials = true; break; case 8: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Pirate); break; case 9: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.ShoeSet); useMaterials = Core.ML; break; case 10: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.StuddedSet); useMaterials = true; break; case 11: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.TownCrier); break; case 12: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Wizard); break; case 13: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.BoneSet); useMaterials = true; break; } int hue = 0x483; int amountMax = Utility.RandomList(10, 15, 20, 20); bool reqExceptional = Utility.RandomDouble() < 0.825; BulkMaterialType material = useMaterials ? GetRandomMaterial(BulkMaterialType.Spined, m_TailoringMaterialChances) : BulkMaterialType.None; Hue = hue; AmountMax = amountMax; Entries = entries; RequireExceptional = reqExceptional; Material = material; }