private void Start() { lanternScript = FindObjectOfType <LanternScript>(); timeDealer = FindObjectOfType <TimeDealer>(); fireBallDealer = FindObjectOfType <FireBallDealer>(); GetLanternCounts(); }
private void Update() { lanternScript = FindObjectOfType <LanternScript>(); if (ball == null) { if (lanternScript.GetComponent <SpriteRenderer>().sprite.name != "Lantern2_0") { StartCoroutine(ShowGameOverCanvas()); } } //else if (ball != null) { IsBallAvaliable = true; } }