public void OnEnable() { FightStages attacker = fightersManager.GetAttacker(); FightStages defender = fightersManager.GetDefender(); LanguagesFillers.FillDamageResultPanel( Round, attacker.Round, PercentageTitle, DamageTitle, NormalTotalTitle, CriticalTotalTitle, PassiveTotalTitle, NormalDmgTitle, CriticalDmgTitle, PassiveDmgTitle, FaintedTitle, ReviveTitle, HealTitle, EndRoundBtn, AttackTotalHpTitle, DefenseTotalHpTitle ); monsterPercentagesPanel.Initialize(attacker, defender); FillTotalDamageValues(attacker); FillAttackPanel(attacker, defender); FillDefensePanel(attacker, defender); FillSabotagePanel(attacker, defender); FillSquadHps(attacker, defender); fightersManager.ChangeStances(); }