// 游戏的总入口 //注意先后顺序 async void Awake() { DataMgr.Instance.InitAllConfig(); //await VersionCheckMgr.Instance.Check(); //while (!VersionCheckMgr.Instance.isUpdateCheckComplete) //{ // await new WaitForEndOfFrame(); //} //ABMgr.Instance.Initialize(); LanguageMgr.Init(); PanelMgr.Instance.OpenPanel <MenuePl>(); //MyAudioMgr.Instance.Init(); //GameObject gameObject = ABMgr.Instance.LoadPrefab("prefabs/scenemodel/tree_red_01"); //GameObject obj = Instantiate(gameObject); //obj.transform.position = Vector3.zero; //StartHotFixPro(); }