// Use this for initialization void Start() { if (SceneManager.GetActiveScene() == SceneManager.GetSceneByName("Menu")) { ls.CheckConfig(); your_record.GetComponentInChildren <Text>().text = LangSystem.lng.loc_menu[3]; rcd.text = LangSystem.cnfg.record.ToString(); } }
void Awake() { ls.CheckConfig(); current_bg = LangSystem.cnfg.current_bg; PlayerPrefs.SetString("current_bg", current_bg); }
void Awake() { ls.CheckConfig(); current_skin = LangSystem.cnfg.current_skin; PlayerPrefs.SetString("current_skin", current_skin); }
// Use this for initialization void Awake() { ls.CheckConfig(); current_platform = LangSystem.cnfg.current_platform; PlayerPrefs.SetString("current_platform", current_platform); }
public void LoadData() { ls.CheckConfig(); for (int a = 1; a < value_text_bg.Length; a++) { value_text_bg[a].text = itm.bgs_prices[a].ToString(); } for (int b = 1; b < value_text_pl.Length; b++) { value_text_pl[b].text = itm.platforms_prices[b].ToString(); } for (int a = 1; a < value_text_sk.Length; a++) { value_text_sk[a].text = itm.skins_prices[a].ToString(); } for (int c = 0; c < price_line_bgs.Length; c++) { if (LangSystem.cnfg.avaliable_bgs[c] != 1) { price_line_bgs[c].SetActive(true); } else { price_line_bgs[c].SetActive(false); } } for (int d = 0; d < price_line_pts.Length; d++) { if (LangSystem.cnfg.avaliable_platforms[d] != 1) { price_line_pts[d].SetActive(true); } else { price_line_pts[d].SetActive(false); } } for (int c = 0; c < price_line_sk.Length; c++) { if (LangSystem.cnfg.avaliable_skins[c] != 1) { price_line_sk[c].SetActive(true); } else { price_line_sk[c].SetActive(false); } } for (int e = 0; e < ActiveLinesBG.Length; e++) { if (LangSystem.cnfg.current_bg == itm.bgs_list[e].ToString()) { ActiveLinesBG[e].SetActive(true); } } for (int f = 0; f < ActiveLinesPL.Length; f++) { if (LangSystem.cnfg.current_platform == itm.platforms_list[f].ToString()) { ActiveLinesPL[f].SetActive(true); } } for (int e = 0; e < ActiveLinesSK.Length; e++) { if (LangSystem.cnfg.current_skin == itm.skins_list[e].ToString()) { ActiveLinesSK[e].SetActive(true); } } }