Example #1
0
        public string SetBonus(Player player)
        {
            string set = "";

            if (Main.dayTime)
            {
                player.statLifeMax2 += 20;
                set += Lang.BiomiteArmor("BiomiteArmor2");
            }
            else
            {
                player.statManaMax2 += 20;
                set += Lang.BiomiteArmor("BiomiteArmor3");
            }
            if (player.GetModPlayer <AAPlayer>().ZoneVoid)
            {
                player.detectCreature = true;
                set += Lang.BiomiteArmor("BiomiteArmor4");
            }
            if (player.GetModPlayer <AAPlayer>().ZoneInferno)
            {
                player.buffImmune[BuffID.OnFire] = true;
                set += Lang.BiomiteArmor("BiomiteArmor5");
            }
            if (player.GetModPlayer <AAPlayer>().ZoneMire)
            {
                player.buffImmune[BuffID.Poisoned] = true;
                set += Lang.BiomiteArmor("BiomiteArmor6");
            }
            if (player.GetModPlayer <AAPlayer>().Terrarium)
            {
                player.statDefense += 5;
                set += Lang.BiomiteArmor("BiomiteArmor7");
            }
            if (player.ZoneJungle)
            {
                player.manaRegenBonus += 3;
                set += Lang.BiomiteArmor("BiomiteArmor8");
            }
            if (player.ZoneSnow)
            {
                player.buffImmune[BuffID.Chilled] = true;
                set += Lang.BiomiteArmor("BiomiteArmor9");
            }
            if (player.ZoneDesert)
            {
                player.buffImmune[BuffID.WindPushed] = true;
                set += Lang.BiomiteArmor("BiomiteArmor10");
            }
            if (player.ZoneHoly)
            {
                player.buffImmune[BuffID.Slow] = true;
                player.lifeRegen += 3;
                set += Lang.BiomiteArmor("BiomiteArmor11");
            }
            if (player.ZoneCorrupt)
            {
                player.moveSpeed += .1f;
                player.GetModPlayer <AAPlayer>().MaxMovespeedboost += 0.1f;
                set += Lang.BiomiteArmor("BiomiteArmor12");
            }
            if (player.ZoneCrimson)
            {
                player.armorPenetration += 5;
                set += Lang.BiomiteArmor("BiomiteArmor13");
            }
            return(set);
        }
Example #2
0
 public override void UpdateArmorSet(Player player)
 {
     player.setBonus = Lang.BiomiteArmor("BiomiteArmor1") + SetBonus(player);
 }