Example #1
0
        public bool TryMoveForward()
        {
            LaneSection[] laneSections = lane.LaneSections;

            if (laneSectionIndex < laneSections.Length - 1)
            {
                if (laneSectionIndex >= 0)
                {
                    LaneSection curSection = laneSections[laneSectionIndex];

                    if (!curSection.IsAllowedToPass())
                    {
                        return(false);
                    }

                    curSection.RemoveAi();
                }

                laneSectionIndex++;
                LaneSection newSection = laneSections[laneSectionIndex];
                newSection.AddAi();

                Vector3 destPos = newSection.GetAiPosition();

                if (!SetDestination(destPos))
                {
                    Warp(destPos);
                }

                return(true);
            }

            return(false);
        }
Example #2
0
        public void Remove()
        {
            gameObject.SetActive(false);

            if (lane == null)
            {
                return;
            }

            lane.RemoveAiController(this);

            if (laneSectionIndex < 0)
            {
                return;
            }

            LaneSection curSection = lane.LaneSections[laneSectionIndex];

            curSection.RemoveAi();
        }