// Use this for initialization void Start() { laneProperties = GameObject.FindWithTag("GameController") .GetComponent <LaneProperties>(); z = gameObject.transform.localPosition.z; r = gameObject.GetComponent <Rigidbody>(); }
// Use this for initialization void Start() { laneProperties = GameObject.FindWithTag("GameController") .GetComponent <LaneProperties>(); renderers = gameObject.GetComponentsInChildren <Renderer>(); }
// Start is called before the first frame update void Start() { laneProperties = gameObject.GetComponent <LaneProperties>(); motorwayManager = GameObject.FindWithTag("MotorwayManager"); motorwayStats = motorwayManager.GetComponent <MotorwayStats>(); motorwayParameters = motorwayManager.GetComponent <Parameters>(); motorwayTiming = motorwayManager.GetComponent <MotorwayTiming>(); }
// Use this for initialization void Start() { audioSource = gameObject.GetComponent <AudioSource>(); lifeManager = GameObject.FindWithTag("GameController") .GetComponent <LifeManager>(); laneProperties = GameObject.FindWithTag("GameController") .GetComponent <LaneProperties>(); defaultShader = dinosaur.GetComponent <Renderer>().material.shader; }
// Use this for initialization void Start() { threshold = 0.7f; laneProperties = GameObject.FindWithTag("GameController") .GetComponent <LaneProperties>(); tutorialTextManager = GameObject.FindWithTag("GameController") .GetComponent <TutorialTextManager>(); StartCoroutine(obstacleSpawner()); }
// Start is called before the first frame update void Start() { motorwayManager = GameObject.FindWithTag("MotorwayManager"); parameters = motorwayManager.GetComponent <Parameters>(); vehicleProperties = gameObject.GetComponent <VehicleProperties>(); neighbours = gameObject.GetComponent <Neighbours>(); laneProperties = motorwayManager.GetComponent <LaneProperties>(); vehicleMovement = gameObject.GetComponent <VehicleMovement>(); vehicles = motorwayManager.GetComponent <Vehicles>(); lanes = motorwayManager.GetComponent <Lanes>(); StartCoroutine(DoEveryX()); }
// Use this for initialization void Start() { lives = defaultLives; UpdateIndicator(); spawner = GameObject.FindWithTag("Spawner") .GetComponent <Spawner>(); scoreManager = GameObject.FindWithTag("GameController") .GetComponent <ScoreManager>(); laneProperties = GameObject.FindWithTag("GameController") .GetComponent <LaneProperties>(); tutorialTextManager = GameObject.FindWithTag("GameController") .GetComponent <TutorialTextManager>(); playerCollision = dinosaur.GetComponent <PlayerCollision>(); rectTrans = lifeIndicator.GetComponent <RectTransform>(); }
// Use this for initialization void Start() { laneProperties = GameObject.FindWithTag("GameController") .GetComponent <LaneProperties>(); startingX = gameObject.transform.position.x; }