public AbstractRelic(string _setId, string _imgName, RelicTier _tier, LandingSound _sfx) { IsPulse = false; IsDone = false; relicId = _setId; smallNumber = 23; }
public override void OnEvent(LandingSound evnt) { if (evnt.Player.IsOwner) { return; } var script = evnt.Player.gameObject.GetComponent <PlayerStartScript>(); script.PlayLandingSound(); }
private void PlayLandingSound() { LandingSound evnt = LandingSound.Create(Bolt.GlobalTargets.Others); evnt.Player = entity; evnt.Send(); m_AudioSource.clip = m_LandSound; m_AudioSource.Play(); m_NextStep = m_StepCycle + .5f; }