Example #1
0
        void Start()
        {
            LandfallUnitDatabase database = LandfallUnitDatabase.GetDatabase();

            weapons = database.Weapons;

            heads             = database.GetPropsOfType(UnitRig.GearType.HEAD);
            necks             = database.GetPropsOfType(UnitRig.GearType.NECK);
            shoulders         = database.GetPropsOfType(UnitRig.GearType.SHOULDER);
            torsos            = database.GetPropsOfType(UnitRig.GearType.TORSO);
            arms              = database.GetPropsOfType(UnitRig.GearType.ARMS);
            wrists            = database.GetPropsOfType(UnitRig.GearType.WRISTS);
            hands             = database.GetPropsOfType(UnitRig.GearType.HANDS);
            waist             = database.GetPropsOfType(UnitRig.GearType.WAIST);
            legs              = database.GetPropsOfType(UnitRig.GearType.LEGS);
            feet              = database.GetPropsOfType(UnitRig.GearType.FEET);
            meleeWeapons      = database.GetWeaponsOfType <MeleeWeapon>();
            rangeWeapons      = database.GetWeaponsOfType <RangeWeapon>();
            currentLeftIndex  = 0;
            currentRightIndex = 0;
        }