private void LanderGui_KeyDown(object sender, KeyEventArgs e) { switch (e.KeyCode) { case Keys.W: _lander.IsMainEngineFiring = true; break; case Keys.A: _lander.IsRightThrusterFiring = true; break; case Keys.D: _lander.IsLeftThrusterFiring = true; break; case Keys.Space: _lander.Halt(); break; case Keys.F5: _lander.Reset(); break; } }