public LanConfigVm() { this.SaveConfigCmd = new DelegateCommand(SaveConfig); LanConfig config = new LanConfig(); this.address = config.LanAddr; }
public void SaveConfig() { if (this.address == null || this.address.Trim().Equals(string.Empty)) { this.ConfigHint = "局域网地址不能为空!"; } else { LanConfig config = new LanConfig(); config.LanAddr = this.address; this.ConfigHint = "保存成功!"; } }
/************************************************Unity方法与事件***********************************************/ protected override void Start() { base.Start(); videoPlayer.loopPointReached += (VideoPlayer source) => { bMovieEnd = true; }; BuglyUtil.Init(); videoPlayer.Prepare(); MissionConifg.LoadMissionConfig(); propertyConfig.LoadPropertyConfig(); TaskConifg.LoadTaskData(); ItemConifg.LoadItemsConfig(); TreasureBoxConfig.LoadTreasureBoxConfig(); iconManager.OnlyLoadSelf(); RoleConifg.LoadRoleConfig(); LanConfig.LoadLanConfig(); FontConfig.LoadFontConfig(); I18NConfig.LoadResConfig(); AccessoryConfig.LoadAccessoryConfig(); AwardConfig.LoadAwardConfig(); ActionConifg.LoadActionConfig(); LevelConifg.LoadLevelConfig(); SoundConfig.LoadSoundConfig(); imageProgress.fillAmount = 0; GuLog.Debug("<><Preload>Load Begin!"); StartCoroutine(StartLoading()); #if CLEAR_DATA LocalDataManager.getInstance().deleteAll(); #endif mHeartbearActionManager.addEventListener(mUploadFreindHeatbeatAction); mHeartbearActionManager.addEventListener(mUploadintakeHeatbeatAction); mHeartbeatManager.setHeartbeatListener(() => { GuLog.Debug("Preload start do heart beat"); mHeartbearActionManager.startHeartbeat(); }); }