Example #1
0
        // Compares to previous tile instead of a second ship
        private void SetTileStateWithOneShip(BooleanDCNode tile, LabelledDCNode ship, BooleanDCNode node, string name)
        {
            int shipLength = Settings.boardWidth + 1 - ship.GetTable().GetData().Length /
                             (Settings.dimension * Settings.boardWidth);
            int          xCoord    = name[0] - 'A';
            int          yCoord    = name[1] - '0';
            Point        tilePlace = new Point(xCoord, yCoord);
            List <Point> shipPoints;
            bool         labelIsTrue;
            string       shipName;
            ulong        count = 0;

            for (ulong i = 0; i < 2; i++)
            {
                labelIsTrue = node.GetStateLabel(i) == "True";
                for (ulong j = 0; j < ship.GetNumberOfStates(); j++)
                {
                    shipName   = ship.GetStateLabel(j);
                    shipPoints = ReturnCoordinates(shipLength, shipName);
                    if (labelIsTrue || shipPoints.Contains(tilePlace))
                    {
                        tile.GetTable().SetDataItem(count++, 0);
                        tile.GetTable().SetDataItem(count++, 1);
                    }
                    else
                    {
                        tile.GetTable().SetDataItem(count++, 1);
                        tile.GetTable().SetDataItem(count++, 0);
                    }
                }
            }
        }
Example #2
0
        // Compares to two ships
        private void SetTileStateWithTwoShips(BooleanDCNode tile, LabelledDCNode secondShip, LabelledDCNode firstShip, string name)
        {
            int firstShipLength = Settings.boardWidth + 1 - firstShip.GetTable().GetData().Length /
                                  (Settings.dimension * Settings.boardWidth);
            int secondShipLength = Settings.boardWidth + 1 - secondShip.GetTable().GetData().Length /
                                   (Settings.dimension * Settings.boardWidth);
            int          xCoord = name[0] - 'A';
            int          yCoord = name[1] - '0';
            List <Point> firstPoints;
            List <Point> secondPoints;
            Point        tilePlace = new Point(xCoord, yCoord);
            ulong        count = 0;
            string       firstName, secondName;

            for (int i = 0; i < (int)firstShip.GetNumberOfStates(); i++)
            {
                firstName = firstShip.GetStateLabel((ulong)i);
                // Gets coordinates for first ship
                firstPoints = ReturnCoordinates(firstShipLength, firstName);
                for (int j = 0; j < (int)secondShip.GetNumberOfStates(); j++)
                {
                    secondName = secondShip.GetStateLabel((ulong)j);
                    // Gets coordinates for second ship
                    secondPoints = ReturnCoordinates(secondShipLength, secondName);
                    if (secondPoints.Contains(tilePlace) || firstPoints.Contains(tilePlace))
                    {
                        tile.GetTable().SetDataItem(count++, 0);
                        tile.GetTable().SetDataItem(count++, 1);
                    }
                    else
                    {
                        tile.GetTable().SetDataItem(count++, 1);
                        tile.GetTable().SetDataItem(count++, 0);
                    }
                }
            }
        }
Example #3
0
        private void SetStatesForOverlaps(BooleanDCNode overlap, LabelledDCNode secondShip, LabelledDCNode firstShip)
        {
            int firstShipLength = Settings.boardWidth + 1 - firstShip.GetTable().GetData().Length /
                                  (Settings.dimension * Settings.boardWidth);
            int secondShipLength = Settings.boardWidth + 1 - secondShip.GetTable().GetData().Length /
                                   (Settings.dimension * Settings.boardWidth);
            List <Point> firstPoints;
            List <Point> secondPoints;
            ulong        count = 0;
            string       firstName, secondName;

            // Iterates through entire tables on constraint's parents
            for (int i = 0; i < (int)firstShip.GetNumberOfStates(); i++)
            {
                firstName = firstShip.GetStateLabel((ulong)i);
                // Gets coordinates for first ship
                firstPoints = ReturnCoordinates(firstShipLength, firstName);
                for (int j = 0; j < (int)secondShip.GetNumberOfStates(); j++)
                {
                    secondName = secondShip.GetStateLabel((ulong)j);
                    // Gets coordinates for second ship
                    secondPoints = ReturnCoordinates(secondShipLength, secondName);
                    // Checks if any ship coordinates overlap
                    if (CheckForOverlap(firstPoints, secondPoints))
                    {
                        overlap.GetTable().SetDataItem(count++, 0);
                        overlap.GetTable().SetDataItem(count++, 1);
                    }
                    else
                    {
                        overlap.GetTable().SetDataItem(count++, 1);
                        overlap.GetTable().SetDataItem(count++, 0);
                    }
                }
            }
        }