Example #1
0
        private void UpdateCursor(int change)
        {
            if (m_needLayout)
            {
                return;
            }

            if (IsFocused)
            {
                m_cursorPosition += change;

                if (m_cursorPosition < m_preffix.Length)
                {
                    m_cursorPosition = m_preffix.Length;
                }

                if (m_cursorPosition > m_text.Length)
                {
                    m_cursorPosition = m_text.Length;
                }

                float cursorY = 0;
                float cursorX;

                var frame = m_label.GetCharFrame(m_cursorPosition == m_text.Length ? m_text.Length - 1 : m_cursorPosition);

                if (m_cursorPosition == m_text.Length)
                {
                    cursorX = frame.X + frame.Width;
                }
                else
                {
                    cursorX = frame.X;
                }

                cursorX *= FontSize;

                if (cursorX + (frame.Width + Font.SpaceWidth) * FontSize + m_contentOffset.X > Size.X)
                {
                    m_contentOffset.X = Size.X - cursorX - (frame.Width + Font.SpaceWidth) * FontSize;
                }
                else
                if (cursorX + m_contentOffset.X < 0)
                {
                    m_contentOffset.X = -cursorX;
                }

                m_cursor.Position = TextPadding.TopLeft + m_contentOffset + new Vector2(cursorX - (m_cursor.Sprite.FrameSize.X / 2) * FontSize, cursorY - 4 * FontSize); // Nomad: 4 is magic constant. Don't like it at all
            }

            UpdateTextPosition();
        }
Example #2
0
        private void UpdateCursor(int change)
        {
            if (m_needLayout)
            {
                return;
            }

            if (m_focused)
            {
                m_cursorPosition += change;

                if (m_cursorPosition < m_preffix.Length)
                {
                    m_cursorPosition = m_preffix.Length;
                }

                if (m_cursorPosition > m_text.Length)
                {
                    m_cursorPosition = m_text.Length;
                }

                m_label.Text = MaskText(m_text.Substring(0, m_cursorPosition) + '\0' + m_text.Substring(m_cursorPosition));

                var   frame = m_label.GetCharFrame(m_cursorPosition);
                float nsize = Size.X / m_fontSize;

                if (m_label.Size.X > nsize)
                {
                    float from = -m_label.Position.X / m_fontSize;
                    float to   = from + nsize;

                    if (frame.X > from && frame.X < to)
                    {
                    }
                    else
                    {
                        if (frame.X > from)
                        {
                            float nx = (nsize - frame.X) * m_fontSize - m_padding.Width;
                            if (nx > m_padding.Left)
                            {
                                nx = m_padding.Left;
                            }

                            m_label.Position = new Vector2(nx, m_padding.Top);
                        }
                        else
                        if (frame.X < to)
                        {
                            float nx = -frame.X * m_fontSize;
                            if (nx > m_padding.Left)
                            {
                                nx = m_padding.Left;
                            }

                            m_label.Position = new Vector2(nx, m_padding.Top);
                        }
                    }
                }
                else
                {
                    m_label.Position = m_padding.TopLeft;
                }

                m_cursor.Position = m_label.Position + new Vector2(frame.X * m_fontSize - 2, 0);
            }
            else
            {
                m_label.Text     = MaskText(m_text);
                m_label.Position = m_padding.TopLeft;
            }
        }