private void HideEditButtons() { EventEdit.Show(); //shows edit button //hides the cancel edit & save button and changes made label EventCancelEdit.Hide(); EventSave.Hide(); LabelChangesMade.Hide(); }
private void HideEditButtons() { EventEdit.Show(); //shows the edit button //Hides the changes made label and save & cancel edit buttons EventSave.Hide(); EventCancelEdit.Hide(); LabelChangesMade.Hide(); }
private void HideEditButtons() { //shows edit button EventEditMatchResult.Show(); //hides save and edit button & label for changes made EventSave.Hide(); EventCancelEdit.Hide(); LabelChangesMade.Hide(); }
private void EditOff() { EditingEnableChange(false); //calls on function to change the editability of the form HideEditButtons(); //calls on function to hide buttons for editing LoadData(); //calls on function to load data into the form LabelChangesMade.Text = "0 changes\nmade."; LabelChangesMade.Hide(); }
private void EditOff() { //changes the enabled state of the access level and team drop down boxes so they cant be edited InputAccessLevel.Enabled = false; InputTeam.Enabled = false; EventEdit.Show(); //shows the edit button //hides the cancel edit & save button and the changes made label EventCancelEdit.Hide(); EventSave.Hide(); LabelChangesMade.Hide(); ReloadData(); //calls on function to load the original data back into the form Changes.ResetChanges(); //calls on function to reset variables }
private void HideButton() { if (Database.UserData.accessLevel == "Player") //checks if users access level is 'player' { EventEditMatchResult.Hide(); //hides edit button } else { this.Height += 36; } EventSave.Hide(); //hides save button EventCancelEdit.Hide(); //hides cancel edit button LabelChangesMade.Hide(); //hides changes made label }