public static NDlabObject LoadObjType(int LabObjType, Transform parent) { LabObjUnit unit = AppData.ObjData.FindObjUnit(LabObjType); if (unit != null) { GameObject g = NDLoad.LoadPrefab(unit.AssestPath, parent, false); if (g == null) { return(null); } return(g.GetComponent <NDlabObject> ()); } return(null); }
public void SetData(LabObjUnit Unit) { m_Unit = Unit; }