private void CreateObjConfigAsset() { LabObjData asset = ScriptableObject.CreateInstance <LabObjData> (); // string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath("Assets/Resources/Config/" + typeof(LabObjData).ToString() + ".asset"); AssetDatabase.CreateAsset(asset, assetPathAndName); AssetDatabase.SaveAssets(); EditorUtility.FocusProjectWindow(); }
/// <summary> /// 加载数据 /// </summary> public static void LoadLabObjData() { m_LabObjData = Resources.Load("Config/LabObjData") as LabObjData; }