Example #1
0
    /// <summary>
    /// 播放受击动作
    /// </summary>
    /// <param name="hurt">伤害值</param>
    public void OnPlayHit(float hurt)
    {
        mHeroBlood.ShowBlood();
        mHeroEnity.CurrentBlood -= hurt;
        if (mHeroEnity.CurrentBlood <= 0)
        {
            mHeroEnity.CurrentBlood = 0;
        }
        _curShortSpeed = mHeroEnity.HeroShotSpeed;
        LYXBattleBuffer buffer = LYXBattleBuffer.CreateHarm(mBatManage.m2DUIRoot, gameObject, hurt, new Vector3(0, 150, 0));

        if (buffer != null)
        {
            buffer.transform.localRotation = Quaternion.Euler(new Vector3(0, -90, 0));
            buffer.PlayHarmAnimation();
        }
    }
Example #2
0
    /// <summary>
    /// 创建伤害值
    /// </summary>
    /// <param name="parent">父节点</param>
    /// <param name="target">伤害值位置</param>
    /// <param name="hurtValue">伤害值</param>
    /// <param name="offect">便宜位置</param>
    /// <returns></returns>
    public static LYXBattleBuffer CreateHarm(GameObject parent, GameObject target, float hurtValue, Vector3 offect)
    {
        LYXBattleBuffer buffer = LCSCompHelper.LoadResource <LYXBattleBuffer>("Prefab/hurtvalue");
        UILabel         lab    = buffer.GetComponent <UILabel>();

        if (lab == null)
        {
            return(null);
        }
        lab.text = "[ff0000] -" + hurtValue;
        Transform trans = lab.transform;

        trans.parent        = parent.transform;
        trans.localPosition = Vector3.zero;
        trans.localRotation = Quaternion.identity;
        trans.localScale    = Vector3.one;
        trans.position      = target.transform.position;
        trans.localPosition = trans.localPosition + offect;
        return(buffer);
    }