public LTRotation(LTFloat x, LTFloat y, LTFloat z, LTFloat w)
 {
     X = x;
     Y = y;
     Z = z;
     W = w;
 }
 public LTVector(LTFloat x, LTFloat y, LTFloat z)
 {
     X = x;
     Y = y;
     Z = z;
 }
 public TUVPair(LTFloat u, LTFloat v)
 {
     U = u;
     V = v;
 }