public LTRotation(LTFloat x, LTFloat y, LTFloat z, LTFloat w) { X = x; Y = y; Z = z; W = w; }
public LTVector(LTFloat x, LTFloat y, LTFloat z) { X = x; Y = y; Z = z; }
public TUVPair(LTFloat u, LTFloat v) { U = u; V = v; }