// Use this for initialization void Awake() { LTEXT.LoadUIText("Text\\TEXT_UI"); LTEXT.LoadKeyText("Text\\TEXT_Key"); DataSaveLoad.instance.LoadData(ref listMyEmp, LTEXT.GetKey(KEYSTR.K_EMP)); }
public void Fire() { DeleteEmployee(nSeleteNum); GameManager.instance.listMyEmp.RemoveAt(nSeleteNum - 1); DataSaveLoad.instance.SaveData(GameManager.instance.listMyEmp, LTEXT.GetKey(KEYSTR.K_EMP)); ReSetEmpData(); }
void Update() { if (Input.GetKeyDown(KeyCode.A)) { //Panel_Employee.instance.Enable(false); listMyEmp.Clear(); DataSaveLoad.instance.SaveData(listMyEmp, LTEXT.GetKey(KEYSTR.K_EMP)); } }
// public void BuyEmp(Employeeitems items) { GameManager.instance.listMyEmp.Add(items.StInfo); GameManager.instance.PlusMyMoney(items.StInfo.Money); DataSaveLoad.instance.SaveData(GameManager.instance.listMyEmp, LTEXT.GetKey(KEYSTR.K_EMP)); // 해당 직원 삭제 DeleteEmployee(items, (int)items.StInfo.MyJob); // 직원 다시 복구 ST_EMPLOYEE_INFO temp = new ST_EMPLOYEE_INFO(Random.Range(1, 11), Random.Range(1, 11), 0.0f, 0.0f, 0, "Test", items.StInfo.MyJob, EmployeeInfo.instance.GetRandomIdx()); SetSelectEmp(temp, (int)items.StInfo.MyJob); }
//public ST_GENRE GetGenre(int idx) //{ // if (idx < listGenre.Count) // return listGenre[idx]; // ST_GENRE temp = new ST_GENRE(); // temp.Money = 0; // temp.Name = "null"; // return temp; //} #endregion public void PlusMyMoney(float fplus) { MoneyPlus += fplus; PlayerPrefs.SetFloat(LTEXT.GetKey(KEYSTR.T_PLUSMONEY), MoneyPlus); }
public void AddEmp(ST_EMPLOYEE_INFO stinfo) { GameManager.instance.listMyEmp.Add(stinfo); DataSaveLoad.instance.SaveData(GameManager.instance.listMyEmp, LTEXT.GetKey(KEYSTR.K_EMP)); }