private void Start() { LanguageEnum lang = LanguageEnum.unkonwn; Enum.TryParse(PlayerPrefsAES.GetString("lang"), true, out lang);//????? if (lang == LanguageEnum.unkonwn) { lang = Localization.SystemLang; } if (lang == LanguageEnum.unkonwn) {//默认英文 lang = LanguageEnum.en; } Localization.Init(lang); LString.Load_UIString(); }