Example #1
0
        private void OnUpdate(object sender, GameTimerEventArgs e)
        {
            if (isClose)
            {
                return;
            }
            if (process != null)
            {
                process.Load();
                process.Calls();

                elapsedTime = e.ElapsedTime.Ticks / 10000L;

                process.InputUpdate(elapsedTime);

                ActionControl.Update(elapsedTime);

                timerContext.millisSleepTime     = sleepTime;
                timerContext.timeSinceLastUpdate = elapsedTime;

                process.RunTimer(timerContext);
                process.Unload();
            }
            if (useXNAListener)
            {
                sl_listener.Update(GamePage, e);
            }
        }
Example #2
0
        protected override void Update(GameTime gameTime)
        {
            if (isClose)
            {
                return;
            }
            if (process != null)
            {
                process.Load();
                process.Calls();

                elapsedTime = gameTime.ElapsedGameTime.Ticks / 10000L;

                process.InputUpdate(elapsedTime);

                ActionControl.Update(elapsedTime);

                timerContext.millisSleepTime     = sleepTime;
                timerContext.timeSinceLastUpdate = elapsedTime;

                process.RunTimer(timerContext);
                process.Unload();
            }
            if (useXNAListener)
            {
                xna_listener.Update(this, gameTime);
            }
            if (UseXNA)
            {
                base.Update(gameTime);
            }
        }
Example #3
0
 public void OnUpdate(Microsoft.Xna.Framework.GameTime gameTime)
 {
     if (m_onRunning)
     {
         m_process.InputUpdate(gameTime.ElapsedGameTime.Ticks / 10000L);
     }
 }