private void StartPlayMessage(MessageDB message)
        {
            bool hasRespondedPollSteps = this.pollSteps.Count (s => s.Value.HasResponded) > 0;

            if (hasRespondedPollSteps) {
                RunOnUiThread (() => Toast.MakeText (context, Resource.String.pollGettingResults, ToastLength.Short).Show ());
                LOLMessageClient service = new LOLMessageClient (LOLConstants.DefaultHttpBinding, LOLConstants.LOLMessageEndpoint);
                service.PollingStepGetResultsListCompleted += Service_PollingStepGetResultsListCompleted;
                service.PollingStepGetResultsListAsync (message.MessageID, new Guid (AndroidData.ServiceAuthToken), message);
            } else {
            #if DEBUG
                System.Diagnostics.Debug.WriteLine ("about to play the message");
            #endif
                RunOnUiThread (delegate {
                    if (progress != null)
                        RunOnUiThread (() => progress.Dismiss ());
                    List<UserDB> recipients = new List<UserDB> ();
                    UserDB tmpUsr = null;

                    for (int m = 0; m < message.MessageRecipientDBList.Count; ++m) {
                        tmpUsr = dbm.GetUserWithAccountID (message.MessageRecipientDBList [m].AccountGuid);
                        if (tmpUsr != null)
                            recipients.Add (tmpUsr);
                    }

                    tmpUsr = dbm.GetUserWithAccountID (message.FromAccountGuid);
                    if (tmpUsr != null)
                        recipients.Add (tmpUsr);
                    MessagePlaybackController playbackController =
                        new MessagePlaybackController (message.MessageStepDBList,
                                                      this.contentPackItems, this.voiceFiles, this.pollSteps, new Dictionary<int, LOLMessageSurveyResult> (), markAsRead, recipients, context);
            #if DEBUG
                    System.Diagnostics.Debug.WriteLine ("we outa here");
            #endif
                });
            }//end if else
        }