public void LoadStep1() { m_LoadStep = LOAD_STEP._STEP1_LOADING; SetGameUnitROOTChildren(); StageManagerScript = new StageManager(); StageManagerScript.Create(); GameManagerScript = new GameManager(); GameManagerScript.Create(); m_LoadStep = LOAD_STEP._STEP2; }
public void LoadStep2() { m_LoadStep = LOAD_STEP._STEP2_LOADING; if (DefineBaseManager.inst.GetPlatformType() != (int)PLATFORM_TYPE.PLATFORM_WEB) { SqliteManagerScript = new SqliteManager(); SqliteManagerScript.Create(); } DataManagerScript = new DataManager(); DataManagerScript.Create(); m_LoadStep = LOAD_STEP._STEP3; }
private void Init() { Application.runInBackground = true; Resources.UnloadUnusedAssets(); System.GC.Collect(); SetROOTObjects(); SetResourceObjectROOTChildren(); TextParserScript = new TextParser(); if (!gameObject.GetComponent <DefineBaseManager>()) { gameObject.AddComponent <DefineBaseManager>(); } InitGameCamera(); InitEzGuiCamera(); FullHDScreenSize.x = 1920; FullHDScreenSize.y = 1080; UIScreenSizeX2Max = 1600; UIScreenSizeX2Num = 1.5f; SetDefineScreen(); SetGameUICameraInspector(); SetUICameraInspector(); MainMoveXPercent = 1.5f; MainMoveYPercent = 1.5f; InitPlatform(); InitDevice(); ApplicationDataPath = Application.persistentDataPath; if (DefineBaseManager.inst.GetTouchInput()) { InputManagerScript = this.gameObject.AddComponent <MobileInputManager>(); } else { InputManagerScript = this.gameObject.AddComponent <InputManager>(); } InputManagerScript.Create(); m_LoadStep = LOAD_STEP._STEP1; }
public void LoadStep4() { m_LoadStep = LOAD_STEP._STEP4_LOADING; HudManagerScript = new HudManager(); HudManagerScript.Create(); }
public void LoadStep3() { m_LoadStep = LOAD_STEP._STEP3_LOADING; m_LoadStep = LOAD_STEP._STEP4; }