/// <summary> /// Gets a human-readable string that identifies a node /// kind. /// </summary> /// <param name="kind"> /// A node kind to spell. /// </param> /// <returns> /// A string that identifies the node kind. /// </returns> public static string SpellNodeKind(LNodeKind kind) { return(kind.ToString().ToLower()); }
/// <summary> /// Gets a human-readable string that identifies a node /// kind. /// </summary> /// <param name="kind"> /// A node kind to spell. /// </param> /// <returns> /// A string that identifies the node kind. /// </returns> public static string SpellNodeKind(LNodeKind node) { return(node.ToString().ToLower()); }