private string SetEnvironmentSettings(string request, UUID agentID) { LLSDEnvironmentSetResponse setResponse = new LLSDEnvironmentSetResponse(); m_log.WarnFormat("[{0}]: Environment POST handler for agentID {1}", Name, agentID); setResponse.regionID = regionID; setResponse.success = false; if (!m_scene.Permissions.CanIssueEstateCommand(agentID, false)) { setResponse.fail_reason = "Insufficient estate permissions, settings has not been saved."; return(LLSDHelpers.SerializeLLSDReply(setResponse)); } try { m_scene.StorageManager.DataStore.StoreRegionEnvironmentString(regionID, request); setResponse.success = true; environString = request; m_log.InfoFormat("[{0}]: Environment settings updated by user {1}", Name, agentID); } catch (Exception e) { m_log.ErrorFormat("[{0}]: Environment settings not been saved for user {1}, Exception: {2} - {3}", Name, agentID, e.Message, e.StackTrace); setResponse.success = false; setResponse.fail_reason = String.Format("Environment settings for '{0}' could not be saved.", m_scene.RegionInfo.RegionName); } return(LLSDHelpers.SerializeLLSDReply(setResponse)); }
public void RegionLoaded(Scene scene) { if (!Enabled) { return; } setResponse = new LLSDEnvironmentSetResponse(); scene.EventManager.OnRegisterCaps += OnRegisterCaps; }
public void RegionLoaded(Scene scene) { if (m_log.IsDebugEnabled) { m_log.DebugFormat("{0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); } if (!Enabled) { return; } setResponse = new LLSDEnvironmentSetResponse(); scene.EventManager.OnRegisterCaps += OnRegisterCaps; }
private string SetEnvironmentSettings(string request, string path, string param, UUID agentID, Caps caps) { LLSDEnvironmentSetResponse setResponse = new LLSDEnvironmentSetResponse(); m_log.WarnFormat("[{0}]: Environment POST handler for agentID {1}", Name, agentID); setResponse.regionID = regionID; setResponse.success = false; if (!m_scene.Permissions.CanIssueEstateCommand(agentID, false)) { setResponse.fail_reason = "Insufficient estate permissions, settings has not been saved."; return(LLSDHelpers.SerializeLLSDReply(setResponse)); } try { m_scene.StorageManager.DataStore.StoreRegionEnvironmentString(regionID, request); setResponse.success = true; m_log.InfoFormat("[{0}]: New Environment settings has been saved from agentID {1} in region {2}", Name, agentID, caps.RegionName); } catch (Exception e) { m_log.ErrorFormat("[{0}]: Environment settings has not been saved for region {1}, Exception: {2} - {3}", Name, caps.RegionName, e.Message, e.StackTrace); setResponse.success = false; setResponse.fail_reason = String.Format("Environment Set for region {0} has failed, settings has not been saved.", caps.RegionName); } string response = LLSDHelpers.SerializeLLSDReply(setResponse); return(response); }