public static TextureEntryFace FromLLSD(LLSD llsd, TextureEntryFace defaultFace, out int faceNumber)
            {
                LLSDMap map = (LLSDMap)llsd;

                TextureEntryFace face = new TextureEntryFace(defaultFace);

                faceNumber = (map.ContainsKey("face_number")) ? map["face_number"].AsInteger() : -1;
                LLColor rgba = face.RGBA;

                rgba.FromLLSD(map["colors"]);
                face.RGBA       = rgba;
                face.RepeatU    = (float)map["scales"].AsReal();
                face.RepeatV    = (float)map["scalet"].AsReal();
                face.OffsetU    = (float)map["offsets"].AsReal();
                face.OffsetV    = (float)map["offsett"].AsReal();
                face.Rotation   = (float)map["imagerot"].AsReal();
                face.Bump       = (Bumpiness)map["bump"].AsInteger();
                face.Shiny      = (Shininess)map["shiny"].AsInteger();
                face.Fullbright = map["fullbright"].AsBoolean();
                face.MediaFlags = map["media_flags"].AsBoolean();
                face.TexMapType = (MappingType)map["mapping"].AsInteger();
                face.Glow       = (float)map["glow"].AsReal();
                face.TextureID  = map["imageid"].AsUUID();

                return(face);
            }
Example #2
0
            public static LightData FromLLSD(LLSD llsd)
            {
                LightData light = new LightData();

                if (llsd.Type == LLSDType.Map)
                {
                    LLSDMap map = (LLSDMap)llsd;

                    light.Color     = LLColor.FromLLSD(map["color"]);
                    light.Intensity = (float)map["intensity"].AsReal();
                    light.Radius    = (float)map["radius"].AsReal();
                    light.Cutoff    = (float)map["cutoff"].AsReal();
                    light.Falloff   = (float)map["falloff"].AsReal();
                }

                return(light);
            }