public override Asset Import(string path) { LIGHT light = LIGHT.Load(path); Model model = new Model(); SceneManager.Current.UpdateProgress(string.Format("Processing {0}", Path.GetFileName(path))); int boneIndex = model.AddMesh(null, 0); model.SetName(Path.GetFileNameWithoutExtension(path), boneIndex); model.Bones[boneIndex].Type = BoneType.Light; model.Bones[boneIndex].Attachment = light; SceneManager.Current.UpdateProgress(string.Format("Loaded {0}", Path.GetFileName(path))); return(model); }