public void UnEquip(EquippedItem equippedItem)
    {
        switch (equippedItem)
        {
        case EquippedItem.Head:
            if (Head.childCount != 0)
            {
                GameObject preHead = Head.GetChild(0).gameObject;
                Destroy(preHead);
            }
            break;

        case EquippedItem.Body:
            GameObject itemObj    = ResourcesManager.Instance.GetItem("Armor_Casual");
            Material   clothesMat = itemObj.GetComponent <MeshRenderer>().sharedMaterial;
            GameTool.FindTheChild(gameObject, "Base").GetComponent <SkinnedMeshRenderer>().material = clothesMat;
            break;

        case EquippedItem.Weapon1:
            if ((RHand.childCount != 0))
            {
                GameObject preWeapon1    = RHand.GetChild(0).gameObject;
                string     preWeaponName = preWeapon1.name;
                //销毁
                Destroy(preWeapon1);
                if (LHand.childCount != 0)
                {
                    if (LHand.GetChild(0).name == preWeaponName)
                    {
                        //销毁
                        Destroy(LHand.GetChild(0).gameObject);
                    }
                }
            }
            break;

        case EquippedItem.Weapon2:
            if (RHand.childCount != 0)
            {
                GameObject preWeapon2    = RHand.GetChild(0).gameObject;
                string     preWeaponName = preWeapon2.name;
                //销毁
                Destroy(preWeapon2);
                if (LHand.childCount != 0)
                {
                    if (LHand.GetChild(0).name == preWeaponName)
                    {
                        //销毁
                        Destroy(LHand.GetChild(0).gameObject);
                    }
                }
            }
            break;

        case EquippedItem.Shield:
            if (LHand.childCount != 0)
            {
                GameObject preShield = LHand.GetChild(0).gameObject;
                //销毁
                Destroy(preShield);
            }
            break;
        }
    }
Example #2
0
        public Biped(World w, Vec2 position)
        {
            _world = w;

            BipedDef def = new BipedDef();
            BodyDef  bd  = new BodyDef();

            // create body parts
            bd           = def.LFootDef;
            bd.Position += position;
            LFoot        = w.CreateBody(bd);
            LFoot.CreateShape(def.LFootPoly);
            LFoot.SetMassFromShapes();

            bd           = def.RFootDef;
            bd.Position += position;
            RFoot        = w.CreateBody(bd);
            RFoot.CreateShape(def.RFootPoly);
            RFoot.SetMassFromShapes();

            bd           = def.LCalfDef;
            bd.Position += position;
            LCalf        = w.CreateBody(bd);
            LCalf.CreateShape(def.LCalfPoly);
            LCalf.SetMassFromShapes();

            bd           = def.RCalfDef;
            bd.Position += position;
            RCalf        = w.CreateBody(bd);
            RCalf.CreateShape(def.RCalfPoly);
            RCalf.SetMassFromShapes();

            bd           = def.LThighDef;
            bd.Position += position;
            LThigh       = w.CreateBody(bd);
            LThigh.CreateShape(def.LThighPoly);
            LThigh.SetMassFromShapes();

            bd           = def.RThighDef;
            bd.Position += position;
            RThigh       = w.CreateBody(bd);
            RThigh.CreateShape(def.RThighPoly);
            RThigh.SetMassFromShapes();

            bd           = def.PelvisDef0;
            bd.Position += position;
            Pelvis       = w.CreateBody(bd);
            Pelvis.CreateShape(def.PelvisPoly);
            Pelvis.SetMassFromShapes();

            bd           = def.PelvisDef;
            bd.Position += position;
            Stomach      = w.CreateBody(bd);
            Stomach.CreateShape(def.StomachPoly);
            Stomach.SetMassFromShapes();

            bd           = def.ChestDef;
            bd.Position += position;
            Chest        = w.CreateBody(bd);
            Chest.CreateShape(def.ChestPoly);
            Chest.SetMassFromShapes();

            bd           = def.NeckDef;
            bd.Position += position;
            Neck         = w.CreateBody(bd);
            Neck.CreateShape(def.NeckPoly);
            Neck.SetMassFromShapes();

            bd           = def.HeadDef;
            bd.Position += position;
            Head         = w.CreateBody(bd);
            Head.CreateShape(def.HeadCirc);
            Head.SetMassFromShapes();

            bd           = def.LUpperArmDef;
            bd.Position += position;
            LUpperArm    = w.CreateBody(bd);
            LUpperArm.CreateShape(def.LUpperArmPoly);
            LUpperArm.SetMassFromShapes();

            bd           = def.RUpperArmDef;
            bd.Position += position;
            RUpperArm    = w.CreateBody(bd);
            RUpperArm.CreateShape(def.RUpperArmPoly);
            RUpperArm.SetMassFromShapes();

            bd           = def.LForearmDef;
            bd.Position += position;
            LForearm     = w.CreateBody(bd);
            LForearm.CreateShape(def.LForearmPoly);
            LForearm.SetMassFromShapes();

            bd           = def.RForearmDef;
            bd.Position += position;
            RForearm     = w.CreateBody(bd);
            RForearm.CreateShape(def.RForearmPoly);
            RForearm.SetMassFromShapes();

            bd           = def.LHandDef;
            bd.Position += position;
            LHand        = w.CreateBody(bd);
            LHand.CreateShape(def.LHandPoly);
            LHand.SetMassFromShapes();

            bd           = def.RHandDef;
            bd.Position += position;
            RHand        = w.CreateBody(bd);
            RHand.CreateShape(def.RHandPoly);
            RHand.SetMassFromShapes();

            // link body parts
            def.LAnkleDef.Body1    = LFoot;
            def.LAnkleDef.Body2    = LCalf;
            def.RAnkleDef.Body1    = RFoot;
            def.RAnkleDef.Body2    = RCalf;
            def.LKneeDef.Body1     = LCalf;
            def.LKneeDef.Body2     = LThigh;
            def.RKneeDef.Body1     = RCalf;
            def.RKneeDef.Body2     = RThigh;
            def.LHipDef.Body1      = LThigh;
            def.LHipDef.Body2      = Pelvis;
            def.RHipDef.Body1      = RThigh;
            def.RHipDef.Body2      = Pelvis;
            def.LowerAbsDef.Body1  = Pelvis;
            def.LowerAbsDef.Body2  = Stomach;
            def.UpperAbsDef.Body1  = Stomach;
            def.UpperAbsDef.Body2  = Chest;
            def.LowerNeckDef.Body1 = Chest;
            def.LowerNeckDef.Body2 = Neck;
            def.UpperNeckDef.Body1 = Chest;
            def.UpperNeckDef.Body2 = Head;
            def.LShoulderDef.Body1 = Chest;
            def.LShoulderDef.Body2 = LUpperArm;
            def.RShoulderDef.Body1 = Chest;
            def.RShoulderDef.Body2 = RUpperArm;
            def.LElbowDef.Body1    = LForearm;
            def.LElbowDef.Body2    = LUpperArm;
            def.RElbowDef.Body1    = RForearm;
            def.RElbowDef.Body2    = RUpperArm;
            def.LWristDef.Body1    = LHand;
            def.LWristDef.Body2    = LForearm;
            def.RWristDef.Body1    = RHand;
            def.RWristDef.Body2    = RForearm;

            // create joints
            LAnkle    = (RevoluteJoint)w.CreateJoint(def.LAnkleDef);
            RAnkle    = (RevoluteJoint)w.CreateJoint(def.RAnkleDef);
            LKnee     = (RevoluteJoint)w.CreateJoint(def.LKneeDef);
            RKnee     = (RevoluteJoint)w.CreateJoint(def.RKneeDef);
            LHip      = (RevoluteJoint)w.CreateJoint(def.LHipDef);
            RHip      = (RevoluteJoint)w.CreateJoint(def.RHipDef);
            LowerAbs  = (RevoluteJoint)w.CreateJoint(def.LowerAbsDef);
            UpperAbs  = (RevoluteJoint)w.CreateJoint(def.UpperAbsDef);
            LowerNeck = (RevoluteJoint)w.CreateJoint(def.LowerNeckDef);
            UpperNeck = (RevoluteJoint)w.CreateJoint(def.UpperNeckDef);
            LShoulder = (RevoluteJoint)w.CreateJoint(def.LShoulderDef);
            RShoulder = (RevoluteJoint)w.CreateJoint(def.RShoulderDef);
            LElbow    = (RevoluteJoint)w.CreateJoint(def.LElbowDef);
            RElbow    = (RevoluteJoint)w.CreateJoint(def.RElbowDef);
            LWrist    = (RevoluteJoint)w.CreateJoint(def.LWristDef);
            RWrist    = (RevoluteJoint)w.CreateJoint(def.RWristDef);
        }