internal static void RenderHueRect(LGuiRect Rect) { var Width = (int)Rect.Width; var Height = (int)Rect.Height; var Vertices = new LGuiVec2[Width * Height]; var Colors = new LGuiColor[Width * Height]; var Indices = new int[Width * Height * 2]; var Index = 0; for (var Y = 0; Y < Height; ++Y) { for (var X = 0; X < Width; ++X) { Colors[Index] = LGuiColor.Hsv2Rgb(new LGuiColor(X / (float)(Width - 1), 1, 1)); Vertices[Index] = new LGuiVec2(X, Y); Indices[Index * 2 + 0] = Index; Indices[Index * 2 + 1] = Index; Index++; } } LGuiGraphics.DrawPrimitive(Rect, Vertices, Colors, Indices); }