/// <summary> /// generates a new level based on a matrix create by the LevelGenerator /// </summary> public void GenerateNewLevel() { if (LG != null) { int[,] newLevel; if (loadLevel) { newLevel = Storage.LoadLevel(LG); } else { newLevel = LG.SetupNewLevel(); } for (int i = 0; i < boardLength; i++) { for (int j = 0; j < boardHeight; j++) { logicMatrix[i, j].SetNewID(newLevel[i, j]); } } SetupLogicMatrix(); } }