public override void CreateUI(GLEx g, int x, int y, LComponent component, LTexture[] buttonImage) { LButton button = (LButton)component; if (buttonImage != null) { if (!button.IsEnabled()) { g.DrawTexture(buttonImage[3], x, y); } else if (button.IsTouchPressed()) { g.DrawTexture(buttonImage[2], x, y); } else if (button.IsTouchOver()) { g.DrawTexture(buttonImage[1], x, y); } else { if (type == 1) { g.DrawTexture(buttonImage[0], x, y, LColor.gray); } else { g.DrawTexture(buttonImage[0], x, y); } } } if (text != null) { LFont old = g.GetFont(); g.SetFont(font); g.SetColor(fontColor); g.DrawString( text, x + button.GetOffsetLeft() + (button.GetWidth() - font.StringWidth(text)) / 2, y + button.GetOffsetTop() + (button.GetHeight() - font.GetLineHeight()) / 2 + font.GetLineHeight()); g.SetFont(old); g.ResetColor(); } }