Example #1
0
    float SolveObjectiveDefence(LFAI.TMProblem problem)
    {
        float solutionParameter = 0f;



        return(solutionParameter);
    }
Example #2
0
    float SolvePerimeter(LFAI.TMProblem problem)
    {
        float solutionParameter = 0f;



        return(solutionParameter);
    }
Example #3
0
    float SolveOrderRequest(LFAI.TMProblem problem)
    {
        float solutionParameter = 0f;



        return(solutionParameter);
    }
Example #4
0
    float SolveFlightDanger(LFAI.TMProblem problem)
    {
        float solutionParameter = 0f;



        return(solutionParameter);
    }
Example #5
0
    void SolveTopProblem()
    {
        if (newProblems.Count == 0)
        {
            return;
        }

        LFAI.TMProblem problem = newProblems[newProblems.Count - 1];
        float          solutionParameter;

        switch (problem.ProbType)
        {
        case LFAI.TMProbType.flightBingo:
            solutionParameter = SolveFlightBingo(problem);
            break;

        case LFAI.TMProbType.flightInDanger:
            solutionParameter = SolveFlightDanger(problem);
            break;

        case LFAI.TMProbType.orderRequest:
            solutionParameter = SolveOrderRequest(problem);
            break;

        case LFAI.TMProbType.perimeter:
            solutionParameter = SolvePerimeter(problem);
            break;

        case LFAI.TMProbType.objectiveAttack:
            solutionParameter = SolveObjectiveAttack(problem);
            break;

        case LFAI.TMProbType.objectiveDefence:
            solutionParameter = SolveObjectiveDefence(problem);
            break;
        }


        problemsBeingSolved.Add(problem);
        newProblems.RemoveAt(newProblems.Count - 1);
    }
Example #6
0
    float SolveFlightBingo(LFAI.TMProblem problem)
    {
        float solutionParameter = 0f;

        // determine sector and its priority

        // evaluate if the flight can leave

        // if the flight can leave, parse available fuelers for closest

        // give move order to closest fueler
        // if not found, ignore

        // if the flight cant leave look for closest fueler
        // if found, put flight into refuel list
        // if not found, ignore



        return(solutionParameter);
    }