// Use this for initialization
    void Start()
    {
        //get the stats thing we are working with to get the enemies.
        Stats = GameObject.Find("LE_SCRIPTS").GetComponent<LE_Stats_Controller>();
        //set up using the gem holder.
        Ally_Sprite_Table = GameObject.Find("LE_Gem_Holder_Background");

    }
    //This is called when the menu is enabled.
    private void Starting_GUI_Pre_Stuff()
    {
        //get the stats thing we are working with to get the enemies.
        Stats = GameObject.Find("LE_SCRIPTS").GetComponent<LE_Stats_Controller>();
        //set the start to false since we started it.
        b_StartingGUI = false;
        //set the scroll amount
        f_scroll = 0;

        
        
        //set the enabled to true since we are not starting.
        b_Enabled = true;


       

    }