public override void OnShow(object msg)
    {
        base.OnShow(msg);

        m_LeapState    = LEAP_PHASE.NORMAL;
        m_CurrentIndex = -1;
        m_Root.gameObject.SetActive(true);

        ResetJumpPoints();

        AddHotKey("f_hold", HotKeyMapID.SHIP, HotKeyID.LeapStart, HOLD_TIME, OnHoldKeyEvent, m_HotKeyBox, "Transition", HotkeyManager.HotkeyStyle.HUMAN_INTERACTIVE);
        AddHotKey("f_press", HotKeyMapID.SHIP, HotKeyID.LeapStop, OnPressKeyEvent, m_HotKeyBox, "Cancel the transition", HotkeyManager.HotkeyStyle.HUMAN_INTERACTIVE);

        SetHotKeyVisible("f_hold", true);
        SetHotKeyVisible("f_press", false);

        StartUpdate();
    }
    /// <summary>
    /// 设置跃迁状态
    /// </summary>
    /// <param name="newState">新的跃迁状态</param>
    private void SetLeapState(LEAP_PHASE newState)
    {
        if (m_LeapState == newState)
        {
            return;
        }

        //Debug.LogError("    ->  " + m_LeapState + "  >  " + newState + "    :  " + m_CurrentIndex);
        m_LeapState = newState;

        m_ReadyBox.gameObject.SetActive(m_LeapState == LEAP_PHASE.READY);

        if (m_LeapState == LEAP_PHASE.NORMAL && m_CurrentIndex != -1)
        {
            m_HotKeyBox.SetParent(m_PointBox.GetChild(m_CurrentIndex).Find("JumpTips/TextBox/HotKeyBox"));
            m_HotKeyBox.gameObject.SetActive(false);
            m_HotKeyBox.gameObject.SetActive(true);
            SetHotKeyVisible("f_hold", true);
            SetHotKeyVisible("f_press", false);
        }
        else if (m_LeapState == LEAP_PHASE.READY)
        {
            m_HotKeyBox.SetParent(m_ReadyHotkeyBox);
            m_HotKeyBox.gameObject.SetActive(false);
            m_HotKeyBox.gameObject.SetActive(true);
            SetHotKeyVisible("f_hold", false);
            SetHotKeyVisible("f_press", true);
        }
        else
        {
            m_HotKeyBox.gameObject.SetActive(false);
            m_HotKeyBox.SetParent(GetTransform());
            SetHotKeyVisible("f_hold", false);
            SetHotKeyVisible("f_press", false);
        }
    }