Example #1
0
    // Use this for initialization
    void Start()
    {
//		dimAllTexure.enabled = true;
//		dimAllTexure.pixelInset = new Rect (0,0,Screen.width,Screen.height);
//		Debug.Log ("DIM ALL TEXTURE: " + dimAllTexure.enabled);
        // setup overlay
        overlay.pixelInset = new Rect(0, 0, Screen.width, Screen.height);
        overlay.enabled    = false;

        tutorialArray = new string[9];

        tutorialArray [0] = "Remove any reflective jewelry.\nOpen your hand, keep your fingers loose and spread apart.";
        tutorialArray [1] = "Place your open hand in the center and move it towards the LEAP device.\nRemember to keep your fingers spread apart.";
        tutorialArray [2] = "Move your hand away from the LEAP device to steer right";
        tutorialArray [3] = "Move your hand towards the LEAP device to steer left";
        tutorialArray [4] = "Move your hand higher to pivot upward";
        tutorialArray [5] = "Move your hand lower to pivot downward";
        tutorialArray [6] = "Gently swipe your hand back and forth to move forward";
        tutorialArray [7] = "Make a fist to stop moving";
        tutorialArray [8] = "You're all set! Have fun exploring!";

        index = 0;
        // set feedback position
        UpdateText(index);          // index starts at 0
        feedback.enabled = false;

        // set up HUD
        hud = GetComponent <LEAP_HUD> ();
    }
Example #2
0
    void Start()
    {
        // HUD
        hud = GetComponent <LEAP_HUD> ();

        // set up LEAP
        controller = new Controller();
        controller.EnableGesture(Gesture.GestureType.TYPESWIPE);
        controller.Config.SetFloat("Gesture.Swipe.MinVelocity", 500f);
        controller.Config.SetFloat("Gesture.Swipe.MinLength", 10f);
        controller.Config.Save();

        // set control area
        SetupLEAP();
    }
Example #3
0
	void Start () {
		// HUD
		hud = GetComponent<LEAP_HUD> ();
		tut = GetComponent<Tutorial> ();

		//Position Tutorial Controls Image
		//float controlsXPos = (UnityEngine.Screen.width/2)-640;
		controls.pixelInset = new Rect(UnityEngine.Screen.width/2-640,UnityEngine.Screen.height/2-360,1280,720);
		
		// set up LEAP
		controller = new Controller();
		controller.EnableGesture (Gesture.GestureType.TYPESWIPE);
		controller.Config.SetFloat("Gesture.Swipe.MinVelocity", 10f);
		controller.Config.SetFloat("Gesture.Swipe.MinLength", 3f);
		controller.Config.Save();
		
		// set control area
		SetupLEAP ();
		tut.SetArea (top_box, right_box, bottom_box, left_box); // pass dimensions to tutorial

		// setup controls image helper
		if (controls.enabled) controls.enabled = false;
	}
Example #4
0
    // Use this for initialization
    void Start()
    {
        //		dimAllTexure.enabled = true;
        //		dimAllTexure.pixelInset = new Rect (0,0,Screen.width,Screen.height);
        //		Debug.Log ("DIM ALL TEXTURE: " + dimAllTexure.enabled);
        // setup overlay
        overlay.pixelInset = new Rect (0, 0, Screen.width, Screen.height);
        overlay.enabled = false;

        tutorialArray = new string[9];

        tutorialArray [0] = "Remove any reflective jewelry.\nOpen your hand, keep your fingers loose and spread apart.";
        tutorialArray [1] = "Place your open hand in the center and move it towards the LEAP device.\nRemember to keep your fingers spread apart.";
        tutorialArray [2] = "Move your hand away from the LEAP device to steer right";
        tutorialArray [3] = "Move your hand towards the LEAP device to steer left";
        tutorialArray [4] = "Move your hand higher to pivot upward";
        tutorialArray [5] = "Move your hand lower to pivot downward";
        tutorialArray [6] = "Gently swipe your hand back and forth to move forward";
        tutorialArray [7] = "Make a fist to stop moving";
        tutorialArray [8] = "You're all set! Have fun exploring!";

        index = 0;
        // set feedback position
        UpdateText (index); // index starts at 0
        feedback.enabled = false;

        // set up HUD
        hud = GetComponent<LEAP_HUD> ();
    }
Example #5
0
    void Start()
    {
        // HUD
        hud = GetComponent<LEAP_HUD> ();
        tut = GetComponent<Tutorial> ();

        //Position Tutorial Controls Image
        //float controlsXPos = (UnityEngine.Screen.width/2)-640;
        controls.pixelInset = new Rect(UnityEngine.Screen.width/2-640,UnityEngine.Screen.height/2-360,1280,720);

        // set up LEAP
        controller = new Controller();
        controller.EnableGesture (Gesture.GestureType.TYPESWIPE);
        controller.Config.SetFloat("Gesture.Swipe.MinVelocity", 10f);
        controller.Config.SetFloat("Gesture.Swipe.MinLength", 3f);
        controller.Config.Save();

        // set control area
        SetupLEAP ();
        tut.SetArea (top_box, right_box, bottom_box, left_box); // pass dimensions to tutorial

        // setup controls image helper
        if (controls.enabled) controls.enabled = false;
    }