Example #1
0
 public void InitData(IBattleStateData data, ChangeStorage storage)
 {
     _storage    = storage;
     Formation   = data.Formation;
     Description = data.Description;
     LD_Enemies.Init(data.Enemies, storage);
     LD_Allies.Init(data.Allies, storage);
     LD_ReserveAllies.Init(data.ReserveAllies, storage);
     LD_StackMobs.Init(data.StackMobs, storage);
     Status      = data.Status;
     CurrentWave = data.CurrentWave;
     CurrentId   = data.CurrentId;
 }
Example #2
0
 public void InitData(IBattleStateDataClient client, ChangeStorage storage)
 {
     _storage    = storage;
     Formation   = client.Formation;
     Description = client.Description;
     LD_Enemies.Init(client.Enemies, storage);
     LD_Allies.Init(client.Allies, storage);
     LD_ReserveAllies.Init(client.ReserveAllies, storage);
     LD_StackMobs.Init(client.StackMobs, storage);
     client.Status.Subscribe(x => _Status           = x).AddTo(_disposables);
     client.CurrentWave.Subscribe(x => _CurrentWave = x).AddTo(_disposables);
     client.CurrentId.Subscribe(x => _CurrentId     = x).AddTo(_disposables);
 }
Example #3
0
 public void InitData(string root, ChangeStorage storage)
 {
     _storage              = storage;
     DataId                = $"{root}.{DataId}";
     Interface_Formation   = _Formation;
     Interface_Description = _Description;
     LD_Enemies?.Init($"{DataId}.current_mobs", storage, _Enemies);
     LD_Allies?.Init($"{DataId}.current_units", storage, _Allies);
     LD_ReserveAllies?.Init($"{DataId}.researve_units", storage, _ReserveAllies);
     LD_StackMobs?.Init($"{DataId}.stack_mobs", storage, _StackMobs);
     Interface_Status      = new ReactiveProperty <BattleStatus>(_Status);
     Interface_CurrentWave = new ReactiveProperty <Int32>(_CurrentWave);
     Interface_CurrentId   = new ReactiveProperty <Int32>(_CurrentId);
 }
Example #4
0
 public IReadOnlyReactiveProperty <IMemberBattleDataClient> GetEnemiesProperty(Int32 key)
 {
     return(LD_Enemies.GetProperty(key));
 }