void IEndDragHandler.OnEndDrag(PointerEventData eventData) { if (button.cdName == null || button.cdName.Length == 0) { return; } var _param = character.GetSkillCDSkillParams(button.cdName); if (null == _param) { return; } VirtualInput.KeyCode bt = _param.button; VirtualInput.buttons[(int)bt] = true; VirtualInput.js_buttons[(int)bt] = true; if (holdingDrag == this) { VirtualInput.skillDir = skillDir; holdingDrag = null; fellowCharacter.gameObject.SetActive(false); fellowCharacter.rangeGamObject.SetActive(false); } isTargetting = false; VirtualInput.isTargetting = false; count = 2; }
public void OnPointerClick(PointerEventData eventData) { if (button.cdName == null || button.cdName.Length == 0) { VirtualInput.buttons[(int)keyCode] = true; VirtualInput.js_buttons[(int)keyCode] = true; count = 2; return; } if (dragging) { return; } var _param = character.GetSkillCDSkillParams(button.cdName); if (null == _param) { return; } VirtualInput.KeyCode bt = _param.button; //fellowCharacter.forward = skillDir if (_param.type == SkillParams.TYPE.DRAG_DIR) { VirtualInput.skillDir = fellowCharacter.forward; } else { VirtualInput.skillDir = Vector3.zero; } VirtualInput.buttons[(int)bt] = true; VirtualInput.js_buttons[(int)bt] = true; if (holdingDrag == this) { fellowCharacter.gameObject.SetActive(false); fellowCharacter.rangeGamObject.SetActive(false); holdingDrag = null; } VirtualInput.isTargetting = false; isTargetting = false; count = 2; }
public void init() { if (null != Selecter) { GameObject g = GameObject.Instantiate(Selecter); g.name = "selecter"; LCHSelecter ls = g.AddComponent <LCHSelecter>(); ls.character = character.character; } //objects.Clear(); for (int i = 0; i < buttons.Length; i++) { var button = buttons[i]; GameObject g = button.image.gameObject; button.image.sprite = buttons[i].sprite; LCHButton lb = g.AddComponent <LCHButton>(); GameObject g2 = new GameObject(); g2.name = "button cd" + i; g2.transform.parent = g.transform; button.cdImage = g2.AddComponent <Image>(); button.cdImage.sprite = buttons[i].sprite; button.cdImage.rectTransform.anchorMin = button.cdImage.rectTransform.anchorMax = button.cdImage.rectTransform.pivot = new Vector2(1, 0); button.cdImage.rectTransform.sizeDelta = button.image.rectTransform.sizeDelta; button.cdImage.rectTransform.anchoredPosition = Vector2.zero; button.cdImage.type = Image.Type.Filled; button.cdImage.fillMethod = Image.FillMethod.Radial360; button.cdImage.fillClockwise = false; button.cdImage.fillOrigin = 2; button.cdImage.color = cdColor; button.cdImage.fillAmount = 0.3f; GameObject g3 = new GameObject(); g3.name = "text cd" + i; g3.transform.parent = g2.transform; button.txt = g3.AddComponent <Text>(); Outline ol = g3.AddComponent <Outline>(); button.txt.rectTransform.anchorMin = button.txt.rectTransform.anchorMax = button.txt.rectTransform.pivot = new Vector2(1, 0); button.cdImage.rectTransform.sizeDelta = button.image.rectTransform.sizeDelta; button.txt.rectTransform.anchoredPosition = Vector2.zero; button.txt.font = font; button.txt.alignment = TextAnchor.MiddleCenter; button.txt.text = "10"; button.txt.fontStyle = FontStyle.Bold; button.txt.color = cdFontColor; ; button.txt.fontSize = (int)fontSize; ol.effectColor = cdFontShadowColor; lb.button = button; lb.character = character.character; lb.dirMat = dirMat; lb.pointMat = pointMat; lb.pointOperaSize = pointOperaSize * Screen.height; lb.randMat = randMat; lb.keyCode = buttons[i].keyCode; lb.targetMat = targetMat; } }
public void OnPointerDown(PointerEventData eventData) { if (button.cdName == null || button.cdName.Length == 0) { return; } if (holdingDrag != null) { return; } dragging = false; var _param = character.GetSkillCDSkillParams(button.cdName); if (null == _param) { return; } //Debug.LogError("_param.isUsing = " + _param.isUsing); if (_param.isUsing == false && ( (_param.State == 0 && _param.cd < 0.0001f) || (_param.State > 0 && _param.cd > 0.0001f) ) ) { if (_param.type == SkillParams.TYPE.DRAG_DIR) { initMesh( ); BuildDirCtrl(fellowCharacter.dirMesh, _param.skillWidth, _param.skillRange); fellowCharacter.transform.position = character.GetCurPosition() + Vector3.up * 0.1f; fellowCharacter.forward = character.GetCurForward(); fellowCharacter.meshRender.sharedMaterial = dirMat; fellowCharacter.filter.sharedMesh = fellowCharacter.dirMesh; fellowCharacter.type = _param.type; fellowCharacter.meshRender.enabled = true; } else if (_param.type == SkillParams.TYPE.DRAG_TARGET) { initMesh(); fellowCharacter.forward = character.GetCurXZForward(); UpdateCharacterSelectyion(false); Vector3 curPos = character.GetCurPosition(); isTargetting = true; VirtualInput.isTargetting = true; //0.850 fellowCharacter.transform.position = curPos + Vector3.up * 0.1f; CircularTarget(fellowCharacter.targetMesh, _param.skillRange * 1.0f, _param.skillRange * 0.5f, -45, 45, 3); fellowCharacter.meshRender.sharedMaterial = targetMat; fellowCharacter.filter.sharedMesh = fellowCharacter.targetMesh; fellowCharacter.type = _param.type; fellowCharacter.meshRender.enabled = true; } else if (_param.type == SkillParams.TYPE.DRAG_POINT) { initMesh( ); BuildPointCtrl(fellowCharacter.pointMesh, _param.skillWidth); fellowCharacter.transform.position = character.GetCurPosition() + Vector3.up * 0.1f; fellowCharacter.forward = character.GetCurForward(); fellowCharacter.meshRender.sharedMaterial = pointMat; fellowCharacter.filter.sharedMesh = fellowCharacter.pointMesh; fellowCharacter.type = _param.type; fellowCharacter.skillRange = _param.skillRange; fellowCharacter.meshRender.enabled = true; } else { initMesh( ); BuildPointCtrl(fellowCharacter.pointMesh, _param.skillWidth); fellowCharacter.meshRender.enabled = false; } fellowCharacter.character = character; holdingDrag = this; fellowCharacter.gameObject.SetActive(true); fellowCharacter.rangeGamObject.SetActive(true); fellowCharacter.rangeGamObject.transform.localScale = new Vector3(_param.skillRange, 1, _param.skillRange); } }