void Awake() { levelManager=GameObject.Find("Managers").GetComponent<LB_LevelManager>(); movementManager=GameObject.Find("Managers").GetComponent<LB_MovementManager>(); maxComp=GameObject.Find("MAX").GetComponent<LB_MaxComp>(); levelManager.SetAsDemo(); maxComp.SetStartPosition(5,3,0); levelManager.AddObstaculo(new LB_Obstaculo(5,5,1)); levelManager.AddSolucion(new LB_Solucion(5,7,0)); }
void Start() { levelManager = GameObject.Find("Managers").GetComponent<LB_LevelManager>(); start=false; GetComponent<Animation>().Stop(); moveZ=0.0; moveY=0.0; moveX=0.0; dirAct=Const.DIR_DOWN; movimientos= new List<int>(); index=0; //speed=1.5; angulo=0; totalRotation=0; actionTime=timeLightAction; isPlaying=false; GetComponent<Animation>()[Const.ANIM_FLIP].wrapMode=WrapMode.Once; GetComponent<Animation>()[Const.ANIM_JUMP].wrapMode=WrapMode.Once; GetComponent<Animation>()[Const.ANIM_WALK].wrapMode=WrapMode.Loop; GetComponent<Animation>()[Const.ANIM_IDLE].wrapMode=WrapMode.Once; //animation.CrossFade(Const.ANIM_JUMP); //animation.CrossFade(Const.ANIM_WALK); //animation.CrossFade(Const.ANIM_FLIP); //animation.CrossFade(Const.ANIM_IDLE); }
// Use this for initialization void Start() { lbManager=GameObject.Find("Managers").GetComponent<LB_LevelManager>(); max=GameObject.Find("MAX").GetComponent<LB_MaxComp>(); GenerateLevel(currentLevel++); }