/// <summary> /// Clone Constructor /// </summary> /// <param name="lbTerrainTexture"></param> public LBTerrainTexture(LBTerrainTexture lbTerrainTexture) { this.texture = lbTerrainTexture.texture; this.normalMap = lbTerrainTexture.normalMap; this.heightMap = lbTerrainTexture.heightMap; if (lbTerrainTexture.textureName == null) { this.textureName = string.Empty; } else { this.textureName = lbTerrainTexture.textureName; } if (lbTerrainTexture.normalMapName == null) { this.normalMapName = string.Empty; } else { this.normalMapName = lbTerrainTexture.normalMapName; } this.tileSize = lbTerrainTexture.tileSize; this.smoothness = lbTerrainTexture.smoothness; this.metallic = lbTerrainTexture.metallic; this.minHeight = lbTerrainTexture.minHeight; this.maxHeight = lbTerrainTexture.maxHeight; this.minInclination = lbTerrainTexture.minInclination; this.maxInclination = lbTerrainTexture.maxInclination; this.strength = lbTerrainTexture.strength; this.texturingMode = lbTerrainTexture.texturingMode; this.isCurvatureConcave = lbTerrainTexture.isCurvatureConcave; this.curvatureDistance = lbTerrainTexture.curvatureDistance; this.curvatureMinHeightDiff = lbTerrainTexture.curvatureMinHeightDiff; this.map = lbTerrainTexture.map; this.mapColour = lbTerrainTexture.mapColour; this.isDisabled = lbTerrainTexture.isDisabled; this.mapTolerance = lbTerrainTexture.mapTolerance; this.useNoise = lbTerrainTexture.useNoise; this.noiseTileSize = lbTerrainTexture.noiseTileSize; this.isMinimalBlendingEnabled = lbTerrainTexture.isMinimalBlendingEnabled; this.mapInverse = lbTerrainTexture.mapInverse; this.useAdvancedMapTolerance = lbTerrainTexture.useAdvancedMapTolerance; this.mapToleranceRed = lbTerrainTexture.mapToleranceRed; this.mapToleranceGreen = lbTerrainTexture.mapToleranceGreen; this.mapToleranceBlue = lbTerrainTexture.mapToleranceBlue; this.mapToleranceAlpha = lbTerrainTexture.mapToleranceAlpha; this.mapWeightRed = lbTerrainTexture.mapWeightRed; this.mapWeightGreen = lbTerrainTexture.mapWeightGreen; this.mapWeightBlue = lbTerrainTexture.mapWeightBlue; this.mapWeightAlpha = lbTerrainTexture.mapWeightAlpha; this.mapToleranceBlendCurvePreset = lbTerrainTexture.mapToleranceBlendCurvePreset; this.mapToleranceBlendCurve = lbTerrainTexture.mapToleranceBlendCurve; this.mapIsPath = lbTerrainTexture.mapIsPath; this.isTinted = lbTerrainTexture.isTinted; this.tintColour = lbTerrainTexture.tintColour; this.tintStrength = lbTerrainTexture.tintStrength; this.tintedTexture = lbTerrainTexture.tintedTexture; this.isRotated = lbTerrainTexture.isRotated; this.rotationAngle = lbTerrainTexture.rotationAngle; this.rotatedTexture = lbTerrainTexture.rotatedTexture; this.showTexture = lbTerrainTexture.showTexture; this.noiseOffset = lbTerrainTexture.noiseOffset; if (lbTerrainTexture.filterList != null) { this.filterList = new List <LBTextureFilter>(lbTerrainTexture.filterList); } else { this.filterList = new List <LBTextureFilter>(); } if (lbTerrainTexture.lbTerrainDataList == null) { this.lbTerrainDataList = null; } else { this.lbTerrainDataList = new List <LBTerrainData>(lbTerrainTexture.lbTerrainDataList); } lbTerrainTexture.blendCurveMode = BlendCurveMode.Auto; this.GUID = lbTerrainTexture.GUID; }
// Class constructor public LBTerrainTexture() { this.texture = null; this.normalMap = null; this.heightMap = null; this.tileSize = Vector2.one * 25f; this.smoothness = 0f; this.metallic = 0f; this.minHeight = 0.25f; this.maxHeight = 0.75f; this.minInclination = 0f; this.maxInclination = 30f; this.strength = 1f; // v2.0.6 Beta 5a changed default from Height to ConstantInfluence this.texturingMode = TexturingMode.ConstantInfluence; // Added v2.0.7 Beta 6 this.isCurvatureConcave = false; this.curvatureMinHeightDiff = 1f; this.curvatureDistance = 5f; // Added v1.4.2 Beta 5b this.textureName = string.Empty; this.normalMapName = string.Empty; // Added v1.1 Beta 4-9 this.map = null; this.mapColour = UnityEngine.Color.red; this.isDisabled = false; this.mapTolerance = 1; this.useNoise = true; this.noiseTileSize = 100f; // Added v1.2 Beta 3 this.isMinimalBlendingEnabled = false; // Added v1.2 Beta 12 this.mapInverse = false; // Added v1.3.1 Beta 8f this.useAdvancedMapTolerance = false; this.mapToleranceRed = 0; this.mapToleranceGreen = 0; this.mapToleranceBlue = 0; this.mapToleranceAlpha = 0; this.mapWeightRed = 1f; this.mapWeightGreen = 1f; this.mapWeightBlue = 1f; this.mapWeightAlpha = 1f; this.mapToleranceBlendCurvePreset = (LBCurve.BlendCurvePreset)LBCurve.CurvePreset.Cubed; this.mapToleranceBlendCurve = LBCurve.SetCurveFromPreset((LBCurve.CurvePreset) this.mapToleranceBlendCurvePreset); // Added 1.3.2 Beta 5h this.mapIsPath = false; // Added 1.3.2 Beta 2e this.isTinted = false; this.tintColour = UnityEngine.Color.clear; this.tintStrength = 0.5f; this.tintedTexture = null; // Added 1.3.2 Beta 7c this.isRotated = false; this.rotationAngle = 0f; this.rotatedTexture = null; // Added v1.3.0 Beta 3a this.showTexture = true; // Added v1.4.2 Beta 4a this.lbTerrainDataList = null; // Noise offset cannot be modified from the editor as it is randomly set when the terrain is textured // Added v2.0.0 // Assign a unique identifier GUID = System.Guid.NewGuid().ToString(); // Added v2.2.4 blendCurveMode = BlendCurveMode.BlendMinMaxValues; }