Example #1
0
    // Update is called once per frame
    void Update()
    {
        countFrames++;
        //lava raises and stays for this long
        if (countFrames >= 1725 && countFrames <= 2150 && hasRaised == false)
        {
            if (countFrames % 10 == 0)
            {
                L1.SetActive(true);
                L2.SetActive(true);
                L3.SetActive(true);
                L4.SetActive(true);
                text.SetActive(true);
            }
            if (countFrames % 30 == 0)
            {
                L1.SetActive(false);
                L2.SetActive(false);
                L3.SetActive(false);
                L4.SetActive(false);
                text.SetActive(false);
            }
        }
        if (countFrames == 2150 && hasRaised == false)
        {
            countFrames = 0;
            L1.SetActive(false);
            L2.SetActive(false);
            L3.SetActive(false);
            L4.SetActive(false);
            text.SetActive(false);
            hasRaised = true;
        }

        //Keeps it lined up with the lava
        if (countFrames == 450 && hasRaised == true)
        {
            countFrames = 0;
            hasRaised   = false;
        }
    }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        if (doorOpenInCurrentLoop)
        {
            door.SetActive(false);
        }
        else if (M.stepCount > 1)
        {
            door.SetActive(true);
        }

        if (loopCount == 1)
        {
            doorOpenInCurrentLoop = true;
        }

        if (loopCount == 2)
        {
            if (AudiSou.volume <= 0.1)
            {
                if (!c2p)
                {
                    c2p = true;
                    Debug.Log("Swapping Tracks");
                    AudiSou.clip = c2;
                    AudiSou.Play();
                }
            }
            else if (c1 == AudiSou.clip)
            {
                fadeOut(c1, AudiSou, c2);
            }


            if (c2p)
            {
                fadeIn(AudiSou);
            }


            t1.gameObject.SetActive(true);
            t2.gameObject.SetActive(true);
            if (t1.touch == true && t2.touch == true)
            {
                doorOpenInCurrentLoop = true;
            }
        }

        if (loopCount == 3)
        {
            t3.gameObject.SetActive(true);
            t4.gameObject.SetActive(true);
            if (t1.touch == true && t2.touch == true && t3.touch == true && t4.touch == true)
            {
                doorOpenInCurrentLoop = true;
            }
        }

        if (loopCount == 4)
        {
            stepObject.SetActive(true);
            stepLimit     = 80;
            steptext.text = M.stepCount.ToString() + "/" + stepLimit.ToString() + "Steps";
            if (stepLimit <= M.stepCount)
            {
                M.playerReset();
            }

            if (t1.touch == true && t2.touch == true && t3.touch == true && t4.touch == true)
            {
                doorOpenInCurrentLoop = true;
            }
        }

        if (loopCount == 5)
        {
            if (AudiSou.volume <= 0.1)
            {
                if (!c3p)
                {
                    c3p = true;
                    Debug.Log("Swapping Tracks");
                    AudiSou.clip = c3;
                    AudiSou.Play();
                }
            }
            else if (c2 == AudiSou.clip)
            {
                fadeOut(c2, AudiSou, c3);
            }


            if (c3p)
            {
                fadeIn(AudiSou);
            }


            stepObject.SetActive(true);
            stepLimit     = 80;
            steptext.text = M.stepCount.ToString() + "/" + stepLimit.ToString() + "Steps";
            li1.SetActive(true);
            li2.SetActive(true);

            if (stepLimit <= M.stepCount)
            {
                M.playerReset();
            }

            if (M.stepCount % 2 == 0)
            {
                L1.SetActive(true);
                L2.SetActive(true);
            }
            else
            {
                L1.SetActive(false);
                L2.SetActive(false);
            }

            if (t1.touch == true && t2.touch == true && t3.touch == true && t4.touch == true)
            {
                doorOpenInCurrentLoop = true;
            }
        }

        if (loopCount == 6)
        {
            stepObject.SetActive(true);
            sb1.gameObject.SetActive(true);
            sb2.gameObject.SetActive(true);
            sb3.gameObject.SetActive(true);
            sb4.gameObject.SetActive(true);
            stepLimit     = 80;
            steptext.text = M.stepCount.ToString() + "/" + stepLimit.ToString() + "Steps";

            if (stepLimit <= M.stepCount)
            {
                M.playerReset();
            }

            if (M.stepCount % 2 == 0)
            {
                L1.SetActive(true);
                L2.SetActive(true);
            }
            else
            {
                L1.SetActive(false);
                L2.SetActive(false);
            }

            if (t1.touch == true && t2.touch == true && t3.touch == true && t4.touch == true)
            {
                doorOpenInCurrentLoop = true;
            }
        }

        if (loopCount == 7)
        {
            if (AudiSou.volume <= 0.1)
            {
                if (!c4p)
                {
                    c4p = true;
                    Debug.Log("Swapping Tracks");
                    AudiSou.clip = c4;
                    AudiSou.Play();
                }
            }
            else if (c3 == AudiSou.clip)
            {
                fadeOut(c3, AudiSou, c4);
            }


            if (c4p)
            {
                fadeIn(AudiSou);
            }



            li3.SetActive(true);
            li4.SetActive(true);
            stepLimit     = 80;
            steptext.text = M.stepCount.ToString() + "/" + stepLimit.ToString() + "Steps";

            if (stepLimit <= M.stepCount)
            {
                M.playerReset();
            }

            if (M.stepCount % 2 == 0)
            {
                L1.SetActive(true);
                L2.SetActive(true);
            }
            else
            {
                L1.SetActive(false);
                L2.SetActive(false);
            }

            if (M.stepCount % 4 == 0)
            {
                L3.SetActive(true);
                L4.SetActive(true);
            }
            else
            {
                L3.SetActive(false);
                L4.SetActive(false);
            }


            if (t1.touch == true && t2.touch == true && t3.touch == true && t4.touch == true)
            {
                doorOpenInCurrentLoop = true;
            }
        }

        if (loopCount == 8)
        {
            if (AudiSou.volume <= 0.1)
            {
                if (!c5p)
                {
                    c5p = true;
                    Debug.Log("Swapping Tracks");
                    AudiSou.clip = c5;
                    AudiSou.Play();
                }
            }
            else if (c4 == AudiSou.clip)
            {
                fadeOut(c4, AudiSou, c5);
            }


            if (c5p)
            {
                fadeIn(AudiSou);
            }


            sb5.gameObject.SetActive(true);
            sb6.gameObject.SetActive(true);
            stepLimit     = 80;
            steptext.text = M.stepCount.ToString() + "/" + stepLimit.ToString() + "Steps";

            if (stepLimit <= M.stepCount)
            {
                M.playerReset();
            }

            if (M.stepCount % 2 == 0)
            {
                L1.SetActive(true);
                L2.SetActive(true);
            }
            else
            {
                L1.SetActive(false);
                L2.SetActive(false);
            }

            if (M.stepCount % 4 == 0)
            {
                L3.SetActive(true);
                L4.SetActive(true);
            }
            else
            {
                L3.SetActive(false);
                L4.SetActive(false);
            }


            if (t1.touch == true && t2.touch == true && t3.touch == true && t4.touch == true)
            {
                doorOpenInCurrentLoop = true;
            }
        }

        if (loopCount == 9)
        {
            if (AudiSou.volume <= 0.1)
            {
                if (!c6p)
                {
                    c6p = true;
                    Debug.Log("Swapping Tracks");
                    AudiSou.clip = c6;
                    AudiSou.Play();
                }
            }
            else if (c5 == AudiSou.clip)
            {
                fadeOut(c5, AudiSou, c6);
            }


            if (c6p)
            {
                fadeIn(AudiSou);
            }



            t1.gameObject.SetActive(true);
            t2.gameObject.SetActive(true);
            t3.gameObject.SetActive(true);
            t4.gameObject.SetActive(true);
            stepObject.SetActive(true);
            sb1.gameObject.SetActive(true);
            sb2.gameObject.SetActive(true);
            sb3.gameObject.SetActive(true);
            sb4.gameObject.SetActive(true);
            sb5.gameObject.SetActive(true);
            sb6.gameObject.SetActive(true);
            ES.gameObject.SetActive(true);
            stepLimit     = 80;
            steptext.text = M.stepCount.ToString() + "/" + stepLimit.ToString() + "Steps";

            if (stepLimit <= M.stepCount)
            {
                M.playerReset();
            }

            if (M.stepCount % 2 == 0)
            {
                L1.SetActive(true);
                L2.SetActive(true);
            }
            else
            {
                L1.SetActive(false);
                L2.SetActive(false);
            }

            if (M.stepCount % 4 == 0)
            {
                L3.SetActive(true);
                L4.SetActive(true);
            }
            else
            {
                L3.SetActive(false);
                L4.SetActive(false);
            }


            if (t1.touch == true && t2.touch == true && t3.touch == true && t4.touch == true)
            {
                doorOpenInCurrentLoop = true;
            }
        }

        if (loopCount == 10)
        {
            if (AudiSou.volume <= 0.1)
            {
                if (!c7p)
                {
                    c7p = true;
                    Debug.Log("Swapping Tracks");
                    AudiSou.clip = c7;
                    AudiSou.Play();
                }
            }
            else if (c6 == AudiSou.clip)
            {
                fadeOut(c6, AudiSou, c7);
            }


            if (c7p)
            {
                fadeIn(AudiSou);
            }



            t1.gameObject.SetActive(true);
            t2.gameObject.SetActive(true);
            t3.gameObject.SetActive(true);
            t4.gameObject.SetActive(true);
            stepObject.SetActive(true);
            sb1.gameObject.SetActive(true);
            sb2.gameObject.SetActive(true);
            sb3.gameObject.SetActive(true);
            sb4.gameObject.SetActive(true);
            sb5.gameObject.SetActive(true);
            sb6.gameObject.SetActive(true);
            ES.gameObject.SetActive(true);
            ES2.gameObject.SetActive(true);
            stepLimit     = 80;
            steptext.text = M.stepCount.ToString() + "/" + stepLimit.ToString() + "Steps";

            if (stepLimit <= M.stepCount)
            {
                M.playerReset();
            }

            if (M.stepCount % 2 == 0)
            {
                L1.SetActive(true);
                L2.SetActive(true);
            }
            else
            {
                L1.SetActive(false);
                L2.SetActive(false);
            }

            if (M.stepCount % 4 == 0)
            {
                L3.SetActive(true);
                L4.SetActive(true);
            }
            else
            {
                L3.SetActive(false);
                L4.SetActive(false);
            }


            if (t1.touch == true && t2.touch == true && t3.touch == true && t4.touch == true)
            {
                doorOpenInCurrentLoop = true;
            }
        }

        if (loopCount == 11)
        {
            if (AudiSou.volume <= 0.1)
            {
                if (!c8p)
                {
                    c8p = true;
                    Debug.Log("Swapping Tracks");
                    AudiSou.clip = c8;
                    AudiSou.Play();
                }
            }
            else if (c7 == AudiSou.clip)
            {
                fadeOut(c7, AudiSou, c8);
            }


            if (c8p)
            {
                fadeIn(AudiSou);
            }



            if (M.stepCount >= 1)
            {
                currentTime   -= Time.deltaTime;
                timerText.text = "Time Remaining: " + currentTime;

                if (currentTime <= 0)
                {
                    resetLoop();
                }
            }

            t1.gameObject.SetActive(true);
            t2.gameObject.SetActive(true);
            t3.gameObject.SetActive(true);
            t4.gameObject.SetActive(true);
            stepObject.SetActive(true);
            sb1.gameObject.SetActive(true);
            sb2.gameObject.SetActive(true);
            sb3.gameObject.SetActive(true);
            sb4.gameObject.SetActive(true);
            sb5.gameObject.SetActive(true);
            sb6.gameObject.SetActive(true);
            ES.gameObject.SetActive(true);

            ES2.gameObject.SetActive(true);
            timerObject.SetActive(true);

            stepLimit     = 80;
            steptext.text = M.stepCount.ToString() + "/" + stepLimit.ToString() + "Steps";

            if (stepLimit <= M.stepCount)
            {
                M.playerReset();
            }

            if (M.stepCount % 2 == 0)
            {
                L1.SetActive(true);
                L2.SetActive(true);
            }
            else
            {
                L1.SetActive(false);
                L2.SetActive(false);
            }

            if (M.stepCount % 4 == 0)
            {
                L3.SetActive(true);
                L4.SetActive(true);
            }
            else
            {
                L3.SetActive(false);
                L4.SetActive(false);
            }


            if (t1.touch == true && t2.touch == true && t3.touch == true && t4.touch == true)
            {
                doorOpenInCurrentLoop = true;
            }
        }

        if (loopCount == 12)
        {
            if (AudiSou.volume <= 0.1)
            {
                if (!c9p)
                {
                    c9p = true;
                    Debug.Log("Swapping Tracks");
                    AudiSou.clip = c9;
                    AudiSou.Play();
                }
            }
            else if (c8 == AudiSou.clip)
            {
                fadeOut(c8, AudiSou, c9);
            }


            if (c9p)
            {
                fadeIn(AudiSou);
            }
            SceneManager.LoadScene(2);
        }
    }