// Start is called before the first frame update void Start() { scanners = FindObjectsOfType <Scanner>(); BaseStart("Door"); doorCover = transform.GetChild(0); l3Keypad = FindObjectOfType <L3Keypad>(); }
void Start() { BaseStart("Pile of scrap"); foreach (string n in partNames) { neededParts.Add(n); } keypad = FindObjectOfType <L3Keypad>(); pcScreen = transform.GetChild(0).GetChild(0).GetComponent <SpriteRenderer>(); pcModel = transform.GetChild(0).gameObject; sr = GetComponent <SpriteRenderer>(); }
void Start() { keypad = FindObjectOfType <L3Keypad>(); }