private void OnDestroy() { StopAllCoroutines(); DataManager.instance.userData.RemoveTotalBetInGameInfo(IMiniGameInfo.Type.Koprok); koprokData = null; Koprok_RealTimeAPI.SelfDestruction(); instance = null; }
public Koprok_Result_Data(MessageReceiving _mess, KoprokData _koprokData) { dice = new List <Koprok_GamePlay_Manager.IndexBet>(); for (int i = 0; i < 3; i++) { dice.Add((Koprok_GamePlay_Manager.IndexBet)_mess.readByte()); } caseCheck = _mess.readByte(); switch (caseCheck) { case 1: // xử lý game thành công gold_Limit = _mess.readLong(); goldProcess = _mess.readLong(); long goldAdd = _mess.readLong(); GOLD = _mess.readLong(); achievement = _mess.readInt(); betUnit = gold_Limit + goldProcess; #if TEST Debug.Log(">>> " + gold_Limit + "|" + goldProcess + "|" + goldAdd + "|" + GOLD + "|" + achievement + "|" + betUnit); #endif break; case 69: // không đặt cược #if TEST Debug.LogError("Người chơi đang không đặt cược"); #endif GOLD = DataManager.instance.userData.gold; break; case -99: // lỗi serverGold #if TEST Debug.LogError("Lỗi serverGold"); #endif GOLD = DataManager.instance.userData.gold; break; case -88: // lỗi không đủ tiền cược khi cược đồng thời ở 2 thiết bị khác nhau, ở 2 sv khác nhau #if TEST Debug.LogError("lỗi không đủ tiền cược khi cược đồng thời ở 2 thiết bị khác nhau, ở 2 sv khác nhau."); #endif gold_Limit = _mess.readLong(); GOLD = _mess.readLong(); break; default: #if TEST Debug.LogError("Lỗi không xác định : " + caseCheck); #endif GOLD = DataManager.instance.userData.gold; break; } nextTimeToShowResult = System.DateTime.Now.AddMilliseconds(_koprokData.duringTime); }
public override void InitData(bool _isFullScreen, bool _connectFirst, System.Action _onFinished = null) { currentGameState = GameState.Bet; panelUserInGame.InitData(); iconNotificationChat.SetActive(false); effectPoolManager = new MySimplePoolManager(); listProcessPlaying = new List <IEnumerator>(); listProcessNonPlaying = new List <IEnumerator>(); screenChat = ((GameObject)Instantiate(screenChatPrefab, transform)).GetComponent <ScreenChatController>(); isFullScreen = _isFullScreen; if (isFullScreen) { ratioScale = 1f; myContainer.localScale = Vector3.one * ratioScale; btnClose.gameObject.SetActive(false); btnMiniGame.SetActive(true); btnShop.SetActive(true); btnSetting.SetActive(true); btnChat.SetActive(true); } else { ratioScale = 0.8f; myContainer.localScale = Vector3.one * ratioScale; btnClose.gameObject.SetActive(true); btnClose.transform.position = btnClose_PlaceHolder.position; Vector3 _tmpPosUserInfo = panelUserInGame.transform.position; _tmpPosUserInfo.x -= 0.4f; panelUserInGame.transform.position = _tmpPosUserInfo; btnMiniGame.SetActive(false); btnShop.SetActive(false); btnSetting.SetActive(true); btnChat.SetActive(true); } koprokData = new KoprokData(); panelListChip.InitData(); StartCoroutine(DoActionRun(_connectFirst, _onFinished)); }