private void HandleHitEnemy(Projectile sourceProjectile, SpeculativeRigidbody hitRigidbody, bool fatal)
        {
            if (fatal && hitRigidbody)
            {
                if (sourceProjectile)
                {
                    sourceProjectile.baseData.force = 0f;
                }
                AIActor       aiActor       = hitRigidbody.aiActor;
                KnockbackDoer knockbackDoer = hitRigidbody.knockbackDoer;
                aiActor.CompanionOwner = null;
                hitRigidbody.AddCollisionLayerOverride(CollisionMask.LayerToMask(CollisionLayer.EnemyHitBox));
                hitRigidbody.OnPreRigidbodyCollision = (SpeculativeRigidbody.OnPreRigidbodyCollisionDelegate)Delegate.Combine(hitRigidbody.OnPreRigidbodyCollision, new SpeculativeRigidbody.OnPreRigidbodyCollisionDelegate(this.HandleHitEnemyHitEnemy));

                float   num = -1f;
                AIActor nearestEnemyInDirection = aiActor.ParentRoom.GetNearestEnemyInDirection(aiActor.CenterPosition, sourceProjectile.Direction, 50, out num, true);
                Vector2 direction = sourceProjectile.Direction;
                if (nearestEnemyInDirection)
                {
                    direction = nearestEnemyInDirection.CenterPosition - aiActor.CenterPosition;
                }
                PlayerController player = (PlayerController)this.gun.CurrentOwner;
                Vector2          vector = player.unadjustedAimPoint.XY() - player.CenterPosition;
                hitRigidbody.aiActor.knockbackDoer.ApplyKnockback(vector, 800, true);
            }
        }
        private void OnHitEnemy(Projectile proj, SpeculativeRigidbody hitRigidBody, bool fatal)
        {
            if (proj)
            {
                proj.baseData.force = 0f;
            }
            AIActor       aiActor       = hitRigidBody.aiActor;
            KnockbackDoer knockbackDoer = hitRigidBody.knockbackDoer;

            if (aiActor)
            {
                if (aiActor.GetComponent <ExplodeOnDeath>())
                {
                    UnityEngine.Object.Destroy(aiActor.GetComponent <ExplodeOnDeath>());
                }
                hitRigidBody.AddCollisionLayerOverride(CollisionMask.LayerToMask(CollisionLayer.EnemyHitBox));
                hitRigidBody.OnPreRigidbodyCollision = (SpeculativeRigidbody.OnPreRigidbodyCollisionDelegate)Delegate.Combine(hitRigidBody.OnPreRigidbodyCollision, new SpeculativeRigidbody.OnPreRigidbodyCollisionDelegate(this.HandleHitEnemyHitEnemy));
            }
            if (knockbackDoer && proj)
            {
                float   num = -1f;
                AIActor nearestEnemyInDirection = aiActor.ParentRoom.GetNearestEnemyInDirection(aiActor.CenterPosition, proj.Direction, this.AngleTolerance, out num, true);
                Vector2 direction = proj.Direction;
                if (nearestEnemyInDirection)
                {
                    direction = nearestEnemyInDirection.CenterPosition - aiActor.CenterPosition;
                }
                knockbackDoer.ApplyKnockback(direction, this.KnockbackForce, true);
            }
        }
Example #3
0
        protected override void DoActiveEffect(PlayerController user)
        {
            base.DoActiveEffect(user);
            if (user.healthHaver != null)
            {
                user.healthHaver.TriggerInvulnerabilityPeriod(0.5f);
            }
            this.m_currentlyHeldEnemy.Dismount();
            AIActor       aiActor       = this.m_currentlyHeldEnemy;
            KnockbackDoer knockbackDoer = aiActor.knockbackDoer;

            if (aiActor)
            {
                if (aiActor.specRigidbody != null)
                {
                    aiActor.specRigidbody.AddCollisionLayerOverride(CollisionMask.LayerToMask(CollisionLayer.EnemyHitBox));
                    aiActor.specRigidbody.OnPreRigidbodyCollision += new SpeculativeRigidbody.OnPreRigidbodyCollisionDelegate(this.HandleHitEnemyHitEnemy);
                    aiActor.specRigidbody.OnPreTileCollision      += new SpeculativeRigidbody.OnPreTileCollisionDelegate(this.HandleHitTile);
                }
            }
            if (knockbackDoer)
            {
                BraveInput instanceForPlayer = BraveInput.GetInstanceForPlayer(GameManager.Instance.PrimaryPlayer.PlayerIDX);
                bool       flag2             = instanceForPlayer == null;
                if (!flag2)
                {
                    Vector2 vector    = GameManager.Instance.PrimaryPlayer.unadjustedAimPoint.XY() - user.CenterPosition;
                    Vector2 direction = BraveMathCollege.DegreesToVector(BraveMathCollege.Atan2Degrees(vector), 1);
                    knockbackDoer.ApplyKnockback(direction, 800f, true);
                }
            }
            this.m_currentlyHeldEnemy = null;
        }
Example #4
0
 public static void BuildPrefab()
 {
     if (prefab == null && !CompanionBuilder.companionDictionary.ContainsKey("Cross_Chamber"))
     {
         prefab = CompanionBuilder.BuildPrefab("Cross Chamber", "Cross_Chamber", "LichItems/Resources/CrossChamber/IdleRight/tomb_idle_right_001", new IntVector2(0, 0), new IntVector2(14, 16));
         var           companion = prefab.AddComponent <CompanionController>();
         PixelCollider collider  = new PixelCollider();
         collider.ColliderGenerationMode = PixelCollider.PixelColliderGeneration.Manual;
         collider.CollisionLayer         = CollisionLayer.PlayerHitBox;
         collider.ManualWidth            = 14;
         collider.ManualHeight           = 16;
         collider.ManualOffsetX          = 0;
         collider.ManualOffsetY          = 0;
         KnockbackDoer knockback = companion.gameObject.GetOrAddComponent <KnockbackDoer>();
         knockback.weight = 100f;
         companion.aiActor.IsNormalEnemy = false;
         companion.CanInterceptBullets   = true;
         companion.specRigidbody.PrimaryPixelCollider.CollisionLayer = CollisionLayer.PlayerCollider;
         companion.specRigidbody.PixelColliders.Add(collider);
         companion.gameObject.AddComponent <IgnoreEnemyCollisions>();
         companion.specRigidbody.AddCollisionLayerIgnoreOverride(CollisionMask.LayerToMask(CollisionLayer.EnemyHitBox));
         companion.specRigidbody.AddCollisionLayerIgnoreOverride(CollisionMask.LayerToMask(CollisionLayer.EnemyCollider));
         companion.specRigidbody.CollideWithOthers = true;
         companion.aiActor.CollisionDamage         = 0f;
         companion.aiActor.MovementSpeed           = 3f;
         companion.aiActor.CanDropCurrency         = false;
         companion.healthHaver.PreventAllDamage    = false;
         prefab.AddAnimation("idle_right", "LichItems/Resources/CrossChamber/IdleRight", 4, AnimationType.Idle, DirectionType.TwoWayHorizontal);
         prefab.AddAnimation("idle_left", "LichItems/Resources/CrossChamber/IdleLeft", 4, AnimationType.Idle, DirectionType.TwoWayHorizontal);
         prefab.AddAnimation("run_right", "LichItems/Resources/CrossChamber/MoveRight", 10, AnimationType.Move, DirectionType.TwoWayHorizontal);
         prefab.AddAnimation("run_left", "LichItems/Resources/CrossChamber/MoveLeft", 10, AnimationType.Move, DirectionType.TwoWayHorizontal);
         prefab.AddAnimation("hit_left", "LichItems/Resources/CrossChamber/HitLeft", 6, AnimationType.Hit, DirectionType.TwoWayHorizontal).wrapMode   = tk2dSpriteAnimationClip.WrapMode.Once;
         prefab.AddAnimation("hit_right", "LichItems/Resources/CrossChamber/HitRight", 6, AnimationType.Hit, DirectionType.TwoWayHorizontal).wrapMode = tk2dSpriteAnimationClip.WrapMode.Once;
         BehaviorSpeculator component = CrossChamber.prefab.GetComponent <BehaviorSpeculator>();
         component.MovementBehaviors.Add(new CompanionFollowPlayerBehavior
         {
             IdleAnimations = new string[]
             {
                 "idle"
             },
             DisableInCombat = false
         });
     }
 }
Example #5
0
        public static void DoRadialKnockback(Vector3 position, float force, float radius)
        {
            List <AIActor> allEnemies = StaticReferenceManager.AllEnemies;

            if (allEnemies != null)
            {
                for (int i = 0; i < allEnemies.Count; i++)
                {
                    Vector2 centerPosition = allEnemies[i].CenterPosition;
                    Vector2 vector         = centerPosition - position.XY();
                    float   magnitude      = vector.magnitude;
                    if (magnitude < radius)
                    {
                        KnockbackDoer knockbackDoer = allEnemies[i].knockbackDoer;
                        if (knockbackDoer)
                        {
                            float num = 1f - magnitude / radius;
                            knockbackDoer.ApplyKnockback(vector.normalized, num * force, false);
                        }
                    }
                }
            }
        }
Example #6
0
 public static void BuildSynergyPrefab()
 {
     if (synergyPrefab == null && !CompanionBuilder.companionDictionary.ContainsKey("Synergy_Cross_Chamber"))
     {
         synergyPrefab = CompanionBuilder.BuildPrefab("Synergy Cross Chamber", "Synergy_Cross_Chamber", "LichItems/Resources/CrossChamber/IdleRight/tomb_idle_right_001", new IntVector2(0, 0), new IntVector2(14, 16));
         var           companion = synergyPrefab.AddComponent <CompanionController>();
         PixelCollider collider  = new PixelCollider();
         collider.ColliderGenerationMode = PixelCollider.PixelColliderGeneration.Manual;
         collider.CollisionLayer         = CollisionLayer.PlayerHitBox;
         collider.ManualWidth            = 14;
         collider.ManualHeight           = 16;
         collider.ManualOffsetX          = 0;
         collider.ManualOffsetY          = 0;
         KnockbackDoer knockback = companion.gameObject.GetOrAddComponent <KnockbackDoer>();
         knockback.weight = 100f;
         companion.aiActor.IsNormalEnemy = false;
         companion.CanInterceptBullets   = true;
         companion.specRigidbody.PrimaryPixelCollider.CollisionLayer = CollisionLayer.PlayerCollider;
         companion.specRigidbody.PixelColliders.Add(collider);
         companion.gameObject.AddComponent <IgnoreEnemyCollisions>();
         companion.specRigidbody.AddCollisionLayerIgnoreOverride(CollisionMask.LayerToMask(CollisionLayer.EnemyHitBox));
         companion.specRigidbody.AddCollisionLayerIgnoreOverride(CollisionMask.LayerToMask(CollisionLayer.EnemyCollider));
         companion.specRigidbody.CollideWithOthers = true;
         companion.aiActor.CollisionDamage         = 0f;
         companion.aiActor.MovementSpeed           = 3f;
         companion.aiActor.CanDropCurrency         = false;
         companion.healthHaver.PreventAllDamage    = false;
         GameObject gunAttachPointObject = new GameObject("GunAttachPoint");
         FakePrefab.MarkAsFakePrefab(gunAttachPointObject);
         UnityEngine.Object.DontDestroyOnLoad(gunAttachPointObject);
         Transform gunAttachPoint = gunAttachPointObject.transform;
         gunAttachPoint.parent        = synergyPrefab.transform;
         gunAttachPoint.localPosition = new Vector3(-0.1250f, 0.3125f, 0f);
         GameObject hand = SpriteBuilder.SpriteFromResource("LichItems/Resources/CrossChamber/Hand/hand_001", new GameObject("SynergyCrossChamberHand"));
         FakePrefab.MarkAsFakePrefab(hand);
         UnityEngine.Object.DontDestroyOnLoad(hand);
         LichsBookItem.ConstructOffsetsFromAnchor(hand.GetComponent <tk2dBaseSprite>().GetCurrentSpriteDef(), tk2dBaseSprite.Anchor.MiddleCenter);
         PlayerHandController handController = hand.AddComponent <PlayerHandController>();
         handController.ForceRenderersOff = false;
         handController.attachPoint       = null;
         handController.handHeightFromGun = 0.05f;
         SetupBasicAIShooter(synergyPrefab, 38 /*38 is the id of magnum*/, gunAttachPoint, hand);
         synergyPrefab.AddAnimation("idle_right", "LichItems/Resources/CrossChamber/IdleRight", 4, AnimationType.Idle, DirectionType.TwoWayHorizontal);
         synergyPrefab.AddAnimation("idle_left", "LichItems/Resources/CrossChamber/IdleLeft", 4, AnimationType.Idle, DirectionType.TwoWayHorizontal);
         synergyPrefab.AddAnimation("run_right", "LichItems/Resources/CrossChamber/MoveRight", 10, AnimationType.Move, DirectionType.TwoWayHorizontal);
         synergyPrefab.AddAnimation("run_left", "LichItems/Resources/CrossChamber/MoveLeft", 10, AnimationType.Move, DirectionType.TwoWayHorizontal);
         synergyPrefab.AddAnimation("hit_left", "LichItems/Resources/CrossChamber/HitLeft", 6, AnimationType.Hit, DirectionType.TwoWayHorizontal).wrapMode   = tk2dSpriteAnimationClip.WrapMode.Once;
         synergyPrefab.AddAnimation("hit_right", "LichItems/Resources/CrossChamber/HitRight", 6, AnimationType.Hit, DirectionType.TwoWayHorizontal).wrapMode = tk2dSpriteAnimationClip.WrapMode.Once;
         BehaviorSpeculator component = CrossChamber.synergyPrefab.GetComponent <BehaviorSpeculator>();
         component.MovementBehaviors.Add(new CompanionFollowPlayerBehavior
         {
             IdleAnimations = new string[]
             {
                 "idle"
             },
             DisableInCombat = false
         });
         component.TargetBehaviors = new List <TargetBehaviorBase>
         {
             new TargetPlayerBehavior
             {
                 Radius              = 35f,
                 LineOfSight         = true,
                 ObjectPermanence    = true,
                 SearchInterval      = 0.25f,
                 PauseOnTargetSwitch = false,
                 PauseTime           = 0.25f
             }
         };
         component.AttackBehaviors = new List <AttackBehaviorBase>
         {
             new ShootGunBehavior()
             {
                 GroupCooldownVariance        = -1f,
                 LineOfSight                  = true,
                 WeaponType                   = WeaponType.AIShooterProjectile,
                 OverrideBulletName           = "default",
                 BulletScript                 = null,
                 FixTargetDuringAttack        = false,
                 StopDuringAttack             = false,
                 LeadAmount                   = 0f,
                 LeadChance                   = 1f,
                 RespectReload                = true,
                 MagazineCapacity             = 6,
                 ReloadSpeed                  = 2f,
                 EmptiesClip                  = false,
                 SuppressReloadAnim           = false,
                 TimeBetweenShots             = -1f,
                 PreventTargetSwitching       = false,
                 OverrideAnimation            = string.Empty,
                 OverrideDirectionalAnimation = string.Empty,
                 HideGun                      = false,
                 UseLaserSight                = false,
                 UseGreenLaser                = false,
                 PreFireLaserTime             = -1f,
                 AimAtFacingDirectionWhenSafe = false
             }
         };
         AIBulletBank bulletBank = synergyPrefab.GetOrAddComponent <AIBulletBank>();
         bulletBank.Bullets = new List <AIBulletBank.Entry>
         {
             new AIBulletBank.Entry()
             {
                 Name = "default",
                 OverrideProjectile = true,
                 ProjectileData     = new ProjectileData()
                 {
                     damage  = 10f,
                     speed   = 16f,
                     range   = 60f,
                     force   = 20f,
                     damping = 0f,
                     UsesCustomAccelerationCurve     = false,
                     AccelerationCurve               = null,
                     CustomAccelerationCurveDuration = 0f,
                     IgnoreAccelCurveTime            = 0f,
                     onDestroyBulletScript           = null
                 },
                 BulletObject = null
             }
         };
         bulletBank.useDefaultBulletIfMissing = false;
         bulletBank.transforms = new List <Transform>
         {
             synergyPrefab.transform
         };
         bulletBank.rampBullets                   = false;
         bulletBank.rampStartHeight               = 0f;
         bulletBank.rampTime                      = 0f;
         bulletBank.OverrideGun                   = null;
         bulletBank.OnProjectileCreated           = null;
         bulletBank.OnProjectileCreatedWithSource = null;
         bulletBank.FixedPlayerPosition           = null;
     }
 }
Example #7
0
        private IEnumerator HandleExplosion(Vector3 position, ExplosionData data, Vector2 sourceNormal, Action onExplosionBegin, bool ignoreQueues, CoreDamageTypes damageTypes, bool ignoreDamageCaps)
        {
            if (data.usesComprehensiveDelay)
            {
                yield return(new WaitForSeconds(data.comprehensiveDelay));
            }
            Exploder.OnExplosionTriggered?.Invoke();
            bool addFireGoop       = (damageTypes | CoreDamageTypes.Fire) == damageTypes;
            bool addFreezeGoop     = (damageTypes | CoreDamageTypes.Ice) == damageTypes;
            bool addPoisonGoop     = (damageTypes | CoreDamageTypes.Poison) == damageTypes;
            bool isFreezeExplosion = data.isFreezeExplosion;

            if (!data.isFreezeExplosion && addFreezeGoop)
            {
                isFreezeExplosion = true;
                data.freezeRadius = data.damageRadius;
                data.freezeEffect = GameManager.Instance.Dungeon.sharedSettingsPrefab.DefaultFreezeExplosionEffect;
            }
            // Be sure to use a clone of ExplosionManager for this else explosion queueing breaks! //
            // (it won't let you use ExplosionManager's original code on a new Exploder class normally. ;) - [Apache Thunder] //
            if (!ignoreQueues)
            {
                ChaosExplosionManager.Instance.Queue(this);
                while (!ChaosExplosionManager.Instance.IsExploderReady(this))
                {
                    yield return(null);
                }
                ChaosExplosionManager.Instance.Dequeue();
                if (ChaosExplosionManager.Instance.QueueCount == 0)
                {
                    ChaosExplosionManager.Instance.StartCoroutine(HandleCurrentExplosionNotification(0.5f));
                }
            }
            onExplosionBegin?.Invoke();
            float damageRadius            = data.GetDefinedDamageRadius();
            float pushSqrRadius           = data.pushRadius * data.pushRadius;
            float bulletDeletionSqrRadius = damageRadius * damageRadius;

            if (addFreezeGoop)
            {
                DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(GameManager.Instance.Dungeon.sharedSettingsPrefab.DefaultFreezeGoop).TimedAddGoopCircle(position.XY(), damageRadius, 0.5f, false);
                DeadlyDeadlyGoopManager.FreezeGoopsCircle(position.XY(), damageRadius);
            }
            if (addFireGoop)
            {
                DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(GameManager.Instance.Dungeon.sharedSettingsPrefab.DefaultFireGoop).TimedAddGoopCircle(position.XY(), damageRadius, 0.5f, false);
            }
            if (addPoisonGoop)
            {
                DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(GameManager.Instance.Dungeon.sharedSettingsPrefab.DefaultPoisonGoop).TimedAddGoopCircle(position.XY(), damageRadius, 0.5f, false);
            }
            if (!isFreezeExplosion)
            {
                DeadlyDeadlyGoopManager.IgniteGoopsCircle(position.XY(), damageRadius);
            }
            if (data.effect)
            {
                GameObject gameObject;
                if (data.effect.GetComponent <ParticleSystem>() != null || data.effect.GetComponentInChildren <ParticleSystem>() != null)
                {
                    gameObject = SpawnManager.SpawnVFX(data.effect, position, Quaternion.identity);
                }
                else
                {
                    gameObject = SpawnManager.SpawnVFX(data.effect, position, Quaternion.identity);
                }
                if (data.rotateEffectToNormal && gameObject)
                {
                    gameObject.transform.rotation = Quaternion.Euler(0f, 0f, sourceNormal.ToAngle());
                }
                tk2dBaseSprite component = gameObject.GetComponent <tk2dBaseSprite>();
                if (component)
                {
                    component.HeightOffGround += UnityEngine.Random.Range(-0.1f, 0.2f);
                    component.UpdateZDepth();
                }
                ExplosionDebrisLauncher[] componentsInChildren = gameObject.GetComponentsInChildren <ExplosionDebrisLauncher>();
                Vector3    position2   = gameObject.transform.position.WithZ(gameObject.transform.position.y);
                GameObject gameObject2 = new GameObject("SoundSource");
                gameObject2.transform.position = position2;
                if (data.playDefaultSFX)
                {
                    AkSoundEngine.PostEvent("Play_WPN_grenade_blast_01", gameObject2);
                }
                Destroy(gameObject2, 5f);
                for (int i = 0; i < componentsInChildren.Length; i++)
                {
                    if (componentsInChildren[i])
                    {
                        if (sourceNormal == Vector2.zero)
                        {
                            componentsInChildren[i].Launch();
                        }
                        else
                        {
                            componentsInChildren[i].Launch(sourceNormal);
                        }
                    }
                }
                if (gameObject)
                {
                    Transform transform = gameObject.transform.Find("scorch");
                    if (transform)
                    {
                        transform.gameObject.SetLayerRecursively(LayerMask.NameToLayer("BG_Critical"));
                    }
                }
                if (data.doExplosionRing)
                {
                }
            }
            yield return(new WaitForSeconds(data.explosionDelay));

            List <HealthHaver> allHealth = StaticReferenceManager.AllHealthHavers;

            if (allHealth != null && (data.doDamage || data.doForce))
            {
                for (int j = 0; j < allHealth.Count; j++)
                {
                    HealthHaver healthHaver = allHealth[j];
                    if (healthHaver)
                    {
                        if (healthHaver && healthHaver.aiActor)
                        {
                            if (!healthHaver.aiActor.HasBeenEngaged)
                            {
                                goto IL_A82;
                            }
                            if (healthHaver.aiActor.CompanionOwner && data.damageToPlayer == 0f)
                            {
                                goto IL_A82;
                            }
                        }
                        if (!data.ignoreList.Contains(healthHaver.specRigidbody))
                        {
                            if (position.GetAbsoluteRoom() == allHealth[j].transform.position.GetAbsoluteRoom())
                            {
                                for (int k = 0; k < healthHaver.NumBodyRigidbodies; k++)
                                {
                                    SpeculativeRigidbody bodyRigidbody    = healthHaver.GetBodyRigidbody(k);
                                    PlayerController     playerController = (!bodyRigidbody) ? null : (bodyRigidbody.gameActor as PlayerController);
                                    Vector2 a      = healthHaver.transform.position.XY();
                                    Vector2 vector = a - position.XY();
                                    bool    flag   = false;
                                    float   num;
                                    if (bodyRigidbody.HitboxPixelCollider != null)
                                    {
                                        a      = bodyRigidbody.HitboxPixelCollider.UnitCenter;
                                        vector = a - position.XY();
                                        num    = BraveMathCollege.DistToRectangle(position.XY(), bodyRigidbody.HitboxPixelCollider.UnitBottomLeft, bodyRigidbody.HitboxPixelCollider.UnitDimensions);
                                    }
                                    else
                                    {
                                        a      = healthHaver.transform.position.XY();
                                        vector = a - position.XY();
                                        num    = vector.magnitude;
                                    }
                                    if (!playerController || ((!data.doDamage || num >= damageRadius) && (!isFreezeExplosion || num >= data.freezeRadius) && (!data.doForce || num >= data.pushRadius)) || !IsPlayerBlockedByWall(playerController, position))
                                    {
                                        if (playerController)
                                        {
                                            if (!bodyRigidbody.CollideWithOthers)
                                            {
                                                goto IL_A6E;
                                            }
                                            if (playerController.DodgeRollIsBlink && playerController.IsDodgeRolling)
                                            {
                                                goto IL_A6E;
                                            }
                                        }
                                        if (data.doDamage && num < damageRadius)
                                        {
                                            if (playerController)
                                            {
                                                bool flag2 = true;
                                                if (PassiveItem.ActiveFlagItems.ContainsKey(playerController) && PassiveItem.ActiveFlagItems[playerController].ContainsKey(typeof(HelmetItem)) && num > damageRadius * HelmetItem.EXPLOSION_RADIUS_MULTIPLIER)
                                                {
                                                    flag2 = false;
                                                }
                                                if (flag2 && !playerController.IsEthereal)
                                                {
                                                    HealthHaver     healthHaver2   = healthHaver;
                                                    float           damage         = data.damageToPlayer;
                                                    Vector2         direction      = vector;
                                                    string          enemiesString  = StringTableManager.GetEnemiesString("#EXPLOSION", -1);
                                                    CoreDamageTypes damageTypes2   = CoreDamageTypes.None;
                                                    DamageCategory  damageCategory = DamageCategory.Normal;
                                                    healthHaver2.ApplyDamage(damage, direction, enemiesString, damageTypes2, damageCategory, false, null, ignoreDamageCaps);
                                                }
                                            }
                                            else
                                            {
                                                HealthHaver     healthHaver3   = healthHaver;
                                                float           damage         = data.damage;
                                                Vector2         direction      = vector;
                                                string          enemiesString  = StringTableManager.GetEnemiesString("#EXPLOSION", -1);
                                                CoreDamageTypes damageTypes2   = CoreDamageTypes.None;
                                                DamageCategory  damageCategory = DamageCategory.Normal;
                                                healthHaver3.ApplyDamage(damage, direction, enemiesString, damageTypes2, damageCategory, false, null, ignoreDamageCaps);
                                                if (data.IsChandelierExplosion && (!healthHaver || healthHaver.healthHaver.IsDead))
                                                {
                                                    GameStatsManager.Instance.RegisterStatChange(TrackedStats.ENEMIES_KILLED_WITH_CHANDELIERS, 1f);
                                                }
                                            }
                                            flag = true;
                                        }
                                        if (isFreezeExplosion && num < data.freezeRadius)
                                        {
                                            if (healthHaver && healthHaver.gameActor != null && !healthHaver.IsDead && (!healthHaver.aiActor || !healthHaver.aiActor.IsGone))
                                            {
                                                healthHaver.gameActor.ApplyEffect(data.freezeEffect, 1f, null);
                                            }
                                            flag = true;
                                        }
                                        if (data.doForce && num < data.pushRadius)
                                        {
                                            KnockbackDoer knockbackDoer = healthHaver.knockbackDoer;
                                            if (knockbackDoer)
                                            {
                                                float num2 = 1f - num / data.pushRadius;
                                                if (data.preventPlayerForce && healthHaver.GetComponent <PlayerController>())
                                                {
                                                    num2 = 0f;
                                                }
                                                knockbackDoer.ApplyKnockback(vector.normalized, num2 * data.force, false);
                                            }
                                            flag = true;
                                        }
                                        if (flag)
                                        {
                                            break;
                                        }
                                    }
                                    IL_A6E :;
                                }
                            }
                        }
                    }
                    IL_A82 :;
                }
            }
            List <MinorBreakable> allBreakables = StaticReferenceManager.AllMinorBreakables;

            if (allBreakables != null)
            {
                for (int l = 0; l < allBreakables.Count; l++)
                {
                    MinorBreakable minorBreakable = allBreakables[l];
                    if (minorBreakable)
                    {
                        if (!minorBreakable.resistsExplosions)
                        {
                            if (!minorBreakable.OnlyBrokenByCode)
                            {
                                Vector2 vector2 = minorBreakable.CenterPoint - position.XY();
                                if (vector2.sqrMagnitude < pushSqrRadius)
                                {
                                    minorBreakable.Break(vector2.normalized);
                                }
                            }
                        }
                    }
                }
            }
            if (data.doDestroyProjectiles)
            {
                float            duration         = 0.2f;
                PlayerController bestActivePlayer = GameManager.Instance.BestActivePlayer;
                if (bestActivePlayer && bestActivePlayer.CurrentRoom != null && bestActivePlayer.CurrentRoom.area != null && bestActivePlayer.CurrentRoom.area.PrototypeRoomCategory == PrototypeDungeonRoom.RoomCategory.BOSS)
                {
                    duration = 0.035f;
                }
                GameManager.Instance.Dungeon.StartCoroutine(HandleBulletDeletionFrames(position, bulletDeletionSqrRadius, duration));
            }
            if (data.doDamage || data.breakSecretWalls)
            {
                List <MajorBreakable> allMajorBreakables = StaticReferenceManager.AllMajorBreakables;
                if (allMajorBreakables != null)
                {
                    for (int m = 0; m < allMajorBreakables.Count; m++)
                    {
                        MajorBreakable majorBreakable = allMajorBreakables[m];
                        if (majorBreakable)
                        {
                            if (majorBreakable.enabled)
                            {
                                if (!majorBreakable.IgnoreExplosions)
                                {
                                    Vector2 sourceDirection = majorBreakable.CenterPoint - position.XY();
                                    if (sourceDirection.sqrMagnitude < pushSqrRadius && (!majorBreakable.IsSecretDoor || !data.forcePreventSecretWallDamage))
                                    {
                                        if (data.doDamage)
                                        {
                                            majorBreakable.ApplyDamage(data.damage, sourceDirection, false, true, false);
                                        }
                                        if (data.breakSecretWalls && majorBreakable.IsSecretDoor)
                                        {
                                            StaticReferenceManager.AllMajorBreakables[m].ApplyDamage(1E+10f, Vector2.zero, false, true, true);
                                            StaticReferenceManager.AllMajorBreakables[m].ApplyDamage(1E+10f, Vector2.zero, false, true, true);
                                            StaticReferenceManager.AllMajorBreakables[m].ApplyDamage(1E+10f, Vector2.zero, false, true, true);
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
            if (data.doForce)
            {
                Exploder.DoRadialPush(position, data.debrisForce, data.pushRadius);
            }
            if (data.doScreenShake && GameManager.Instance.MainCameraController != null)
            {
                GameManager.Instance.MainCameraController.DoScreenShake(data.ss, new Vector2?(position), false);
            }
            if (data.doStickyFriction && GameManager.Instance.MainCameraController != null)
            {
                StickyFrictionManager.Instance.RegisterExplosionStickyFriction();
            }
            for (int n = 0; n < StaticReferenceManager.AllRatTrapdoors.Count; n++)
            {
                if (StaticReferenceManager.AllRatTrapdoors[n])
                {
                    StaticReferenceManager.AllRatTrapdoors[n].OnNearbyExplosion(position);
                }
            }
            Destroy(this.gameObject);
            yield break;
        }